Forged Alliance Forever Forged Alliance Forever Forums 2013-09-20T08:34:51+02:00 /feed.php?f=31&t=5192 2013-09-20T08:34:51+02:00 2013-09-20T08:34:51+02:00 /viewtopic.php?t=5192&p=54186#p54186 <![CDATA[Re: Bug With lobby 8.78]]>
Also, I'm perfectly able to connect more than 3 players, so it's really on your side.

To be sure, I've put the newest lobby for blackops too.

Statistics: Posted by Ze_PilOt — 20 Sep 2013, 08:34


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2013-09-20T02:24:56+02:00 2013-09-20T02:24:56+02:00 /viewtopic.php?t=5192&p=54174#p54174 <![CDATA[Re: Bug With lobby 8.78]]>
One of our members thinks it may be connection issue, and he is moving in a week, so we will try to replicate before and after, and will then make a post in the correct place if we are still having a problem.

Given that we are currently unable to start a Black Ops 3+ player game at all, is there anything like a "log" that we should post if it comes to that?

Cheers,

P

Statistics: Posted by piratep2r — 20 Sep 2013, 02:24


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2013-09-19T07:59:11+02:00 2013-09-19T07:59:11+02:00 /viewtopic.php?t=5192&p=54120#p54120 <![CDATA[Re: Bug With lobby 8.78]]>
If you want to make an official report so I investigate further:
viewforum.php?f=3

Statistics: Posted by Ze_PilOt — 19 Sep 2013, 07:59


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2013-09-19T02:43:28+02:00 2013-09-19T02:43:28+02:00 /viewtopic.php?t=5192&p=54108#p54108 <![CDATA[Re: Bug With lobby 8.78]]> Statistics: Posted by SteelAce — 19 Sep 2013, 02:43


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2013-09-18T19:56:06+02:00 2013-09-18T19:56:06+02:00 /viewtopic.php?t=5192&p=54096#p54096 <![CDATA[Re: Bug With lobby 8.78]]>
I think that Ze_PilOt did not understand what you were saying, SA. I will attempt to explain in a different way:

Abe hosts a game on black ops (which he can see in the FAF lobby), and picks a map (either stock or custom). Bart, Charlie, and Dane all join in that order. Everyone sees the correct map and the correct number of slots. However, not all is well:

Abe and whoever joined first, in this case Bart, have a connection and can see each other in the set up.
Charlie and Dane can see Abe, and have a connection to Abe, but not to each other or to Dane. Sometimes Charlie and Dane can see the other players names, and sometimes not.
If everyone "readies up" by clicking their box, only Abe will see this, though everyone can see that Abe has readied up. Other people will not see that the #2, #3, and #4 players are ready, if they see them at all.
If Abe clicks "launch," the chat box in the lower left will display a message something like "Player Charlie is not connected to Player Dane, Player Bart is not connected to Player Charlie, Player Bart is not connected to Player Dane..." etc.

Finally, if only two players set up a game, they can play.

Does this make more sense? Didn't have an error report because it never even connected.

Thanks for reading Ze_PilOt, thanks for posting Steel Ace,

P

Statistics: Posted by piratep2r — 18 Sep 2013, 19:56


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2013-09-18T08:19:13+02:00 2013-09-18T08:19:13+02:00 /viewtopic.php?t=5192&p=54059#p54059 <![CDATA[Re: Bug With lobby 8.78]]>
And I can't replicate your problem, it show the correct amount of spots.

That would be surprising that 0.8.78 break something about Blackops as no file concerning it was modified.

Statistics: Posted by Ze_PilOt — 18 Sep 2013, 08:19


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2013-09-18T02:40:43+02:00 2013-09-18T02:40:43+02:00 /viewtopic.php?t=5192&p=54039#p54039 <![CDATA[Bug With lobby 8.78]]> Statistics: Posted by SteelAce — 18 Sep 2013, 02:40


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