Forged Alliance Forever Forged Alliance Forever Forums 2017-07-14T02:11:53+02:00 /feed.php?f=31&t=13936 2017-07-14T02:11:53+02:00 2017-07-14T02:11:53+02:00 /viewtopic.php?t=13936&p=152056#p152056 <![CDATA[Re: A couple major bugs I've found]]> Statistics: Posted by SHADYWOOD — 14 Jul 2017, 02:11


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2017-06-21T10:15:53+02:00 2017-06-21T10:15:53+02:00 /viewtopic.php?t=13936&p=151047#p151047 <![CDATA[Re: A couple major bugs I've found]]> the replay desyncs around min 3
pls check your local replay for desyncs and upload it in case there is none
if your local replay is desynced you can try to replicate the bug and post that
looks like you used a few more mods than just blackops. please try to replicate the issue with just the blackops mod or link/name the other sim mods you used

Statistics: Posted by PhilipJFry — 21 Jun 2017, 10:15


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2017-06-21T11:14:44+02:00 2017-06-21T09:17:31+02:00 /viewtopic.php?t=13936&p=151045#p151045 <![CDATA[Re: A couple major bugs I've found]]>
armordefinition = {
{ -- Armor Type Name
'Structure',

-- Armor Definition
'Normal 1.0',
'Overcharge 0.066666',
'Deathnuke 0.032',
'Fire 2.5',
},
}
{Armor Type Name
'Commander',
Armor Definition
'Normal 1.0',
'Overcharge 0.1',
'Deathnuke 1.0',
},





Turns out the v12 of blackops unleashed in the vault is missing the second part.

Statistics: Posted by SHADYWOOD — 21 Jun 2017, 09:17


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2017-06-11T23:20:19+02:00 2017-06-11T23:20:19+02:00 /viewtopic.php?t=13936&p=150672#p150672 <![CDATA[Re: A couple major bugs I've found]]> Statistics: Posted by IceDreamer — 11 Jun 2017, 23:20


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2017-06-09T23:34:35+02:00 2017-06-09T23:34:35+02:00 /viewtopic.php?t=13936&p=150594#p150594 <![CDATA[Coop bugs]]>
I tested the bugs with any combination of mods, The Blackops ACUs on its own as well.
Whenever you upgrade the weapons, they work. Until one of the following happens:
ACU build any structure
ACU teleport
ACU gets on transport
Sometimes when goes underwater, not sure on this one, kept getting distracted and couldn't catch this one with my eyes.
After one of the above, the guns stop working. All of them, engineering hand guns, standard hand guns, backpack weapons (both aa and any artillery system).

If the upgrades are removed and applied again, then they work but until one of the above occurs again. Two of my friends experienced the same issue.
The other systems work as intended, resources, all the different effect fields etc. So the problem occurs with weapons ONLY, but every weapon.

The feeling is as if the code, that dictates the weapons are there, goes poof whenever one of the above actions occur. Would really appreciate if you could look into this, my take is that something in the Coop itself breaks the mods. Question is if it can be fixed to work on both or does a different copy with amended functionality will have to be put in place.

Statistics: Posted by Ares37901 — 09 Jun 2017, 23:34


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2017-05-31T23:40:01+02:00 2017-05-31T23:40:01+02:00 /viewtopic.php?t=13936&p=150029#p150029 <![CDATA[Re: A couple major bugs I've found]]> Statistics: Posted by CSI — 31 May 2017, 23:40


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2017-05-31T22:38:58+02:00 2017-05-31T22:38:58+02:00 /viewtopic.php?t=13936&p=150027#p150027 <![CDATA[Re: A couple major bugs I've found]]>
I run
BlackOps FAF: ACUs v12
BlackOps FAF: Unleashed v12

i've come across when upgrading the Aeon Commander chest upto the Teleporting, you lose the UI to him.
UEF commanders Nuke becomes unusable after a Cut sense or a few shots to the point where it just wont fire.

Statistics: Posted by Armada115 — 31 May 2017, 22:38


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2017-02-23T16:54:30+02:00 2017-02-23T16:54:30+02:00 /viewtopic.php?t=13936&p=144093#p144093 <![CDATA[Re: A couple major bugs I've found]]> Statistics: Posted by IceDreamer — 23 Feb 2017, 16:54


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2017-02-17T18:48:26+02:00 2017-02-17T18:48:26+02:00 /viewtopic.php?t=13936&p=143709#p143709 <![CDATA[Re: A couple major bugs I've found]]>
edit: i simply copied the armor for acus from the FAF github to blackops and now it works fine for me.
Spoiler: show
Code:
{   # Armor Type Name
        'Commander',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.03333',
        'Deathnuke 1.0',
    },

location for the armor type file: C:\Users\"your user"\Documents\my games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\BlackOpsFAF-Unleashed\hook\lua

Statistics: Posted by PhilipJFry — 17 Feb 2017, 18:48


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2017-02-17T10:19:17+02:00 2017-02-17T10:19:17+02:00 /viewtopic.php?t=13936&p=143691#p143691 <![CDATA[Re: A couple major bugs I've found]]>
I'm testing with:
BlackOps FAF: ACUs v12
BlackOps FAF: Unleashed v12
Map: Winter Duel

No other mods.

Here's what I mean about hotkeys:
In "build mode" with an engineer it looks like: http://i.imgur.com/ZE8NDj6.jpg
In "build mode" with a commander it looks like: http://i.imgur.com/akrqbXu.jpg

Notice the lack of hotkey letters, and pressing the keys also doesn't work.

As for the overcharge issue:
In vanilla: before overcharge: http://i.imgur.com/lII0hr3.png and after 3 overcharges: http://i.imgur.com/TQOteb9.png
In BlackOps: before overcharge: http://i.imgur.com/JHWAyh9.jpg and after one overcharge: http://i.imgur.com/JKu5D2o.png (nuked him)

Statistics: Posted by Hobbyte — 17 Feb 2017, 10:19


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2017-02-05T21:48:46+02:00 2017-02-05T21:48:46+02:00 /viewtopic.php?t=13936&p=143025#p143025 <![CDATA[Re: A couple major bugs I've found]]> Statistics: Posted by IceDreamer — 05 Feb 2017, 21:48


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2017-01-29T05:46:42+02:00 2017-01-29T05:46:42+02:00 /viewtopic.php?t=13936&p=142707#p142707 <![CDATA[A couple major bugs I've found]]>

I've noticed a couple bugs that are pretty major and borderline game-breaking.

First: with BlackOps ACU mod, the commander seems to have lost his overcharge damage resistance. This means that with BlackOps ACU, a commander can basically be oneshotted with an overcharge. In vanilla, they seem to have some huge resistance like (80% less damage taken from overcharge)

Second: when a commander is told to "ASSIST" a building that is upgrading (shield gen, factory, etc..) rather than help it upgrade like an engineer would, he wants to go out and fight units nearby like a tank would. This may be related to #1, perhaps the commander is being "tagged" as a "military unit" rather than an "ACU" unit.

Are these mods on github? I do have some experience with lua, some minor experience with Supcom modding, and am a programmer by trade... I'd be willing to take a stab at fixing these bugs if someone can point me to the repo and maybe a little documentation about modding!

Thanks guys!

EDIT: Another super annoying issue I've found is that building hotkeys on commanders don't work

Statistics: Posted by Hobbyte — 29 Jan 2017, 05:46


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