Forged Alliance Forever Forged Alliance Forever Forums 2016-10-15T12:17:33+02:00 /feed.php?f=31&t=13008 2016-10-15T12:17:33+02:00 2016-10-15T12:17:33+02:00 /viewtopic.php?t=13008&p=137240#p137240 <![CDATA[Re: BlackOps 10.0 BETA!]]> 2. basilisk is strong yes, but for 160kmass you can get 4-5 megaliths which kill it, or 3 ahwassas or 3 czars or 6 fatboys or 80 strats, any of which kill it with ease, and half of which will have a good chance of destroying your base before you manage to finish your basilisk.

in fact i think its overpriced for what it does.
its only chance to win is if you kite the enemy, and even then megas can walk across half of the map because only the missiles outrange their main guns.
its aa has high numbers on it, but you need 20-25 strats to kill it (for aeon thats in 1 pass), if you dont like strats thats ok, 15 t3 gunships (not aeon) do the trick, for only 19k mass

in short, if he builds a basilisk, counter with an air experimental, or lots of t3 air. megaliths are also fine - just give a move order into the enemy base, and if he kites you can walk all the way there (too much hp on megas)

if he doesnt kite with his basilisk, then you should have no issue killing it with a fraction of the mass cost, even 2 gc will do the trick

Statistics: Posted by Exotic_Retard — 15 Oct 2016, 12:17


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2016-10-15T01:05:30+02:00 2016-10-15T01:05:30+02:00 /viewtopic.php?t=13008&p=137227#p137227 <![CDATA[Re: BlackOps 10.0 BETA!]]> Com is invisible
(Basilisk too op)

Statistics: Posted by mael9740 — 15 Oct 2016, 01:05


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2016-10-14T20:28:50+02:00 2016-10-14T20:28:50+02:00 /viewtopic.php?t=13008&p=137210#p137210 <![CDATA[Re: BlackOps 10.0 BETA!]]>
Please disable the mods:

Notify v3.8
Supreme Score Board v1.2
Selection Sort v0.2
Hotkey Labels
EasyScore - 4th Root

And try again.

Statistics: Posted by Uveso — 14 Oct 2016, 20:28


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2016-10-14T04:22:29+02:00 2016-10-14T04:22:29+02:00 /viewtopic.php?t=13008&p=137179#p137179 <![CDATA[Re: BlackOps 10.0 BETA!]]>
I was also using the FAF beta

Statistics: Posted by everywhere116 — 14 Oct 2016, 04:22


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2016-10-10T02:16:29+02:00 2016-10-10T02:16:29+02:00 /viewtopic.php?t=13008&p=136982#p136982 <![CDATA[Re: BlackOps 10.0 BETA!]]> Statistics: Posted by IceDreamer — 10 Oct 2016, 02:16


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2016-10-09T04:44:54+02:00 2016-10-09T04:44:54+02:00 /viewtopic.php?t=13008&p=136934#p136934 <![CDATA[Re: BlackOps 10.0 BETA!]]> acu is invisible and have tech t3 a start, i only tryed with UEF.
in FAF beta it is visble but it spawn with T3

Statistics: Posted by viking — 09 Oct 2016, 04:44


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2016-09-20T10:20:25+02:00 2016-09-20T10:20:25+02:00 /viewtopic.php?t=13008&p=135857#p135857 <![CDATA[Re: BlackOps 10.0 BETA!]]>
I already deleted all fixes and uploads i posted inside the forum related to BO.
At least i am not spreading old versions :)

Statistics: Posted by Uveso — 20 Sep 2016, 10:20


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2016-09-20T08:12:14+02:00 2016-09-20T08:12:14+02:00 /viewtopic.php?t=13008&p=135846#p135846 <![CDATA[Re: BlackOps 10.0 BETA!]]>
Uveso wrote:
@Plasia

Removing old versions only makes sense if we have a new one.
Until now we did not had a new one ;)


That sounds great but it's missing a really important key fact. They don't work and people download them.

Every day I see it and have to explain in #aeolus

Statistics: Posted by Plasia — 20 Sep 2016, 08:12


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2016-09-20T05:49:08+02:00 2016-09-20T05:49:08+02:00 /viewtopic.php?t=13008&p=135842#p135842 <![CDATA[Re: BlackOps 10.0 BETA!]]>
Thanks for reporting this!
Pull request is up and will be merged in the next 24 hours:
https://github.com/aeoncleanse/Mods/pull/194



@Plasia

Removing old versions only makes sense if we have a new one.
Until now we did not had a new one ;)


@MrTBSC

This is right, they are no longer working on the mod.

Statistics: Posted by Uveso — 20 Sep 2016, 05:49


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2016-09-18T19:29:51+02:00 2016-09-18T19:29:51+02:00 /viewtopic.php?t=13008&p=135685#p135685 <![CDATA[Re: BlackOps 10.0 BETA!]]> Statistics: Posted by MrTBSC — 18 Sep 2016, 19:29


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2016-09-18T15:39:19+02:00 2016-09-18T15:39:19+02:00 /viewtopic.php?t=13008&p=135654#p135654 <![CDATA[Re: BlackOps 10.0 BETA!]]>
IceDreamer wrote:
Unless it's making the V10 compatible you can't anyway. All old versions are going to be purged remember.


Why haven't they been purged already?

I see a lot of people confused in #aeolus

Statistics: Posted by Plasia — 18 Sep 2016, 15:39


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2016-09-18T00:57:47+02:00 2016-09-18T00:57:47+02:00 /viewtopic.php?t=13008&p=135622#p135622 <![CDATA[Re: BlackOps 10.0 BETA!]]> It can be shot down by Strategic Missile Defense, but it can't be rebuilt. This seems a little silly.

Statistics: Posted by SalvationKing0 — 18 Sep 2016, 00:57


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2016-09-15T04:12:14+02:00 2016-09-15T04:12:14+02:00 /viewtopic.php?t=13008&p=135370#p135370 <![CDATA[Re: BlackOps 10.0 BETA!]]> Statistics: Posted by IceDreamer — 15 Sep 2016, 04:12


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2016-09-14T18:52:48+02:00 2016-09-14T18:52:48+02:00 /viewtopic.php?t=13008&p=135347#p135347 <![CDATA[Re: BlackOps 10.0 BETA!]]>

Sure they can use the old BO releases. But the new BO version is so far better then the old.

And i didn't say i will make a compatible version. I sayed "i'll try".

Maybe i can do it, or maybe not. But at least i care about it. ;)

Statistics: Posted by Uveso — 14 Sep 2016, 18:52


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2016-09-14T13:07:07+02:00 2016-09-14T13:07:07+02:00 /viewtopic.php?t=13008&p=135306#p135306 <![CDATA[Re: BlackOps 10.0 BETA!]]>
Uveso wrote:
After this is done i will try to make the BO Unleshed mod compatible to older gameversions. And this is not a easy part, many things have changed since vanilla.
And i am not sure if we can make the Advanced ACU mod compatible. The whole scripts are rewritten.

But until then this mod needs the FAForever game version 3652 or higher.


I honestly believe this is a waste of your time. If people want to run blackops on steam or retail they can always use the old release, nothing is stopping them.

Statistics: Posted by Plasia — 14 Sep 2016, 13:07


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