Forged Alliance Forever Forged Alliance Forever Forums 2012-03-30T18:39:53+02:00 /feed.php?f=3&t=953 2012-03-30T18:39:53+02:00 2012-03-30T18:39:53+02:00 /viewtopic.php?t=953&p=10175#p10175 <![CDATA[Re: .scfareplay File Association.]]>

Statistics: Posted by thygrrr — 30 Mar 2012, 18:39


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2012-03-30T17:24:25+02:00 2012-03-30T17:24:25+02:00 /viewtopic.php?t=953&p=10173#p10173 <![CDATA[Re: .scfareplay File Association.]]>
with .scfareplay downloaded from vault, FAF launches checking for update and gives an error saying that it can't detect mod played.
I renamed to .faf.scfareplay, it sucessulfy check for updates and launches the replay, but it went to menu (maybe I didnt have the map, thats not the a problem I think).

Tried with new .fafreplay, nothing happens when I execute it.

Statistics: Posted by Moritz — 30 Mar 2012, 17:24


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2012-03-30T16:08:36+02:00 2012-03-30T16:08:36+02:00 /viewtopic.php?t=953&p=10171#p10171 <![CDATA[Re: .scfareplay File Association.]]> Statistics: Posted by thygrrr — 30 Mar 2012, 16:08


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2012-03-30T15:49:49+02:00 2012-03-30T15:49:49+02:00 /viewtopic.php?t=953&p=10170#p10170 <![CDATA[Re: .scfareplay File Association.]]>

Statistics: Posted by Ze_PilOt — 30 Mar 2012, 15:49


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2012-03-30T15:43:28+02:00 2012-03-30T15:43:28+02:00 /viewtopic.php?t=953&p=10169#p10169 <![CDATA[Re: .scfareplay File Association.]]>
The old association was for the version chooser that included that line when launching the replay with jls17's replay manager.

you could actually create a batch file with that association passing the name on would be the easiest way imho.

Statistics: Posted by ToejamS — 30 Mar 2012, 15:43


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2012-03-30T15:19:08+02:00 2012-03-30T15:19:08+02:00 /viewtopic.php?t=953&p=10168#p10168 <![CDATA[Re: .scfareplay File Association.]]>
The old version ignores the files, the new version should launch FA automatically (even if FAF is already running).

It will not do anything if FA is already running, but it works even if FAF is already running (launching replays doesn't need a login or replayserver to be started)

Statistics: Posted by thygrrr — 30 Mar 2012, 15:19


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2012-03-30T15:16:27+02:00 2012-03-30T15:16:27+02:00 /viewtopic.php?t=953&p=10167#p10167 <![CDATA[Re: .scfareplay File Association.]]> Statistics: Posted by Mond — 30 Mar 2012, 15:16


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2012-03-30T11:17:20+02:00 2012-03-30T11:17:20+02:00 /viewtopic.php?t=953&p=10151#p10151 <![CDATA[Re: .scfareplay File Association.]]>
You can also associate .scfareplay with FAForever.exe (but it will "guess" the mod to be "faf" unless the modname is in the filename, like "mygame.blackops.scfareplay"). Older replays are not supported.

Note it's FAForever.exe, NOT ForgedAlliance.exe! The magic is in the lobby application, it supersedes the replay switcher in functionality and will also provide some replay managing (comments, descriptions, etc.) functionality eventually.

Statistics: Posted by thygrrr — 30 Mar 2012, 11:17


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2012-03-30T11:11:50+02:00 2012-03-30T11:11:50+02:00 /viewtopic.php?t=953&p=10149#p10149 <![CDATA[Re: .scfareplay File Association.]]>
We will eventually provide a tool to ease direct replay launch.

Statistics: Posted by Ze_PilOt — 30 Mar 2012, 11:11


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2012-03-30T11:09:01+02:00 2012-03-30T11:09:01+02:00 /viewtopic.php?t=953&p=10148#p10148 <![CDATA[.scfareplay File Association.]]>
Any ideas how I can associate the .scfareplay extension with the FAF ForgedAlliance.exe? I probably can move a downloaded replay to the FAF replay folder and use the Lobby Replay tab to open it but I would prefer to just double click a replay after downloading it.

Thanks.

Statistics: Posted by X-Peri-MENTAL — 30 Mar 2012, 11:09


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