Forged Alliance Forever Forged Alliance Forever Forums 2012-03-15T03:25:24+02:00 /feed.php?f=3&t=883 2012-03-15T03:25:24+02:00 2012-03-15T03:25:24+02:00 /viewtopic.php?t=883&p=9008#p9008 <![CDATA[Re: replay please dont die...]]> another rewrite. :)

Statistics: Posted by thygrrr — 15 Mar 2012, 03:25


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2012-03-15T03:16:38+02:00 2012-03-15T03:16:38+02:00 /viewtopic.php?t=883&p=9007#p9007 <![CDATA[Re: replay please dont die...]]>
thygrrr wrote:
ZePilot said he didnt have time to rewrite the server. Maybe I can take a look at it... (I'm more the client guy, though)

according to this thread, he's almost done it himself

Statistics: Posted by Raging_Squirrel — 15 Mar 2012, 03:16


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2012-03-15T02:54:03+02:00 2012-03-15T02:54:03+02:00 /viewtopic.php?t=883&p=9001#p9001 <![CDATA[Re: replay please dont die...]]>
Zock wrote:
I think Toe is talking about live replays, wich just freeze very often latly. You can restart it and if you're lucky it won't freeze again, but often you're not.


Yeah I can confirm this. Wasnt as bad yesterday, much worse today.

ZePilot said he didnt have time to rewrite the server. Maybe I can take a look at it... (I'm more the client guy, though)

Statistics: Posted by thygrrr — 15 Mar 2012, 02:54


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2012-03-15T01:13:36+02:00 2012-03-15T01:13:36+02:00 /viewtopic.php?t=883&p=8994#p8994 <![CDATA[Re: replay please dont die...]]> livereplays freeze because we have significant raise in players, and livereplay server just can't cope with such large amount of data due to its bandwidth limitations (10 mbit for upload if I'm not mistaken)

Statistics: Posted by Raging_Squirrel — 15 Mar 2012, 01:13


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2012-03-15T00:36:34+02:00 2012-03-15T00:36:34+02:00 /viewtopic.php?t=883&p=8993#p8993 <![CDATA[Re: replay please dont die...]]> . Sometimes they come back, sometimes they dont. :evil:

Statistics: Posted by ToejamS — 15 Mar 2012, 00:36


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2012-03-14T23:35:43+02:00 2012-03-14T23:35:43+02:00 /viewtopic.php?t=883&p=8987#p8987 <![CDATA[Re: replay please dont die...]]> Statistics: Posted by Zock — 14 Mar 2012, 23:35


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2012-03-14T22:17:30+02:00 2012-03-14T22:17:30+02:00 /viewtopic.php?t=883&p=8981#p8981 <![CDATA[Re: replay please dont die...]]>
(maybe I should change the local filenames to a different extension, like .fafreplay)

I have an idea though. I can make the replay launcher in FAF launch standard FA if it detects no mod in the filename.


Try the attached replay.
2012-03-13 18h20m game19929.faf.scfareplay

You can rename it any way you want as long as it ends in .faf.scfareplay, and it shouldn't desync if opened via faforever.exe

Statistics: Posted by thygrrr — 14 Mar 2012, 22:17


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2012-03-14T22:06:50+02:00 2012-03-14T22:06:50+02:00 /viewtopic.php?t=883&p=8978#p8978 <![CDATA[Re: replay please dont die...]]>
What Toejams is refering to is about livereplay. If the game lasts longer than 15 minutes (but sometimes before), the replay will just freeze completely and you need to stop it and begin again to see it to the end. I tried to watch 30 mins replays like that and it's really not convenient. Some replays, even after 4 times, each time i used x10 speed to get to the point it ended before, and I still couldn't watch the end of the game, and after that, the game is over and you can't try anymore.

It's not a desynch, it's just a freeze.

Statistics: Posted by pip — 14 Mar 2012, 22:06


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2012-03-14T21:58:12+02:00 2012-03-14T21:58:12+02:00 /viewtopic.php?t=883&p=8977#p8977 <![CDATA[Re: replay please dont die...]]>
That replays tab will become replay vault and manager in one eventually.


You can also associate faforever.exe with them and it will launch them if they are correctly named.

Statistics: Posted by thygrrr — 14 Mar 2012, 21:58


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2012-03-14T21:35:56+02:00 2012-03-14T21:35:56+02:00 /viewtopic.php?t=883&p=8973#p8973 <![CDATA[Re: replay please dont die...]]>
I had a lot less broken replays since 0.6.34x

Statistics: Posted by thygrrr — 14 Mar 2012, 21:35


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2012-03-14T19:53:21+02:00 2012-03-14T19:53:21+02:00 /viewtopic.php?t=883&p=8962#p8962 <![CDATA[replay please dont die...]]> Statistics: Posted by ToejamS — 14 Mar 2012, 19:53


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