Forged Alliance Forever Forged Alliance Forever Forums 2012-05-05T04:51:18+02:00 /feed.php?f=3&t=681 2012-05-05T04:51:18+02:00 2012-05-05T04:51:18+02:00 /viewtopic.php?t=681&p=12355#p12355 <![CDATA[Re: Game hangs after Player dies]]>

Statistics: Posted by EdWood — 05 May 2012, 04:51


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2012-05-02T22:36:52+02:00 2012-05-02T22:36:52+02:00 /viewtopic.php?t=681&p=12165#p12165 <![CDATA[Re: Game hangs after Player dies]]> Statistics: Posted by Ze_PilOt — 02 May 2012, 22:36


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2012-05-02T13:02:18+02:00 2012-05-02T13:02:18+02:00 /viewtopic.php?t=681&p=12139#p12139 <![CDATA[Re: Game hangs after Player dies]]>
Set windows memory Swap file (Paging file) at 4GB fixed size and problem solved!, (It doesnt matter even if you have 16Gb of ram, FA still needs those 4Gb of SWAP file)

mys specs are:
Core i5 2500k, GTX 570, Corsair Vengeance 1600 8gb, Asus P8 Z68V, OCZ Vertex3 120Gb,

when i disabled the Nvidia Graphics card and i played with the integrated intel chipset random crashes where gone! so this put my into thoughts, changed card slots, downloaded the most stable drivers available, findled with various graphics settings no good!

when i setup my system i thought that having 8 Gb of system ram was more than enough so initially i had reduced page file from 4 to 2Gb and THAT was the culprit! 1Gb memory GFX Cards occasionally need x3 times the amound of their ram swaped... and this is one of those scenarios

so set your swap file to 4Gb fixed size!

Statistics: Posted by Odysseus-Gr — 02 May 2012, 13:02


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2012-04-29T21:01:39+02:00 2012-04-29T21:01:39+02:00 /viewtopic.php?t=681&p=11975#p11975 <![CDATA[Re: Game hangs after Player dies]]>
The game freezes not anymore when ACUs blow up...only sometimes when the first guy leaves the game...might it be related with the Live Replay Bug? Anyway, after 4 min or so...the game suddenly continues...no desyncs...nothing...just 4 min waiting.
If after that someone else leaves, no problem at all.

I will soon send in more replays and logs though. To my defense, the router has P'n'P disabled and is using port triggering for FAF. Again, this happens only via FAF, if I play via Steam all is fine, same goes with the retail version.

Statistics: Posted by EdWood — 29 Apr 2012, 21:01


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2012-04-12T23:40:37+02:00 2012-04-12T23:40:37+02:00 /viewtopic.php?t=681&p=10817#p10817 <![CDATA[Re: Game hangs after Player dies]]>
Just click in FAF the BETA button, top left corner and click on Logs...

Also, try and wait 4 min or so...then the game should resume...

Statistics: Posted by EdWood — 12 Apr 2012, 23:40


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2012-04-12T23:36:58+02:00 2012-04-12T23:36:58+02:00 /viewtopic.php?t=681&p=10816#p10816 <![CDATA[Re: Game hangs after Player dies]]> Statistics: Posted by sodisodisodi — 12 Apr 2012, 23:36


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2012-04-06T02:11:14+02:00 2012-04-06T02:11:14+02:00 /viewtopic.php?t=681&p=10457#p10457 <![CDATA[Re: Game hangs after Player dies]]>
ok here we go again, after a few days of smooth games...

Sometimes the game freezes again, but instead of forceclosing it, I keep waiting and after 3 minutes or so, the game continues... Networkstats shows that I am the bottleneck, normal ping though.

Replay ID: 51581

Forever Log: http://pastebin.com/ehggnsyb

Game Log: http://www.filedropper.com/game_3

Statistics: Posted by EdWood — 06 Apr 2012, 02:11


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2012-03-31T23:16:47+02:00 2012-03-31T23:16:47+02:00 /viewtopic.php?t=681&p=10235#p10235 <![CDATA[Re: Game hangs after Player dies]]>
ok my system is a Q6600, ATI 5770, 4GB RAM...most of these games are still in the positive, speedwise...from my end.

I fixed the SND bug, switched to stereo on my system, only. So far, I tried to reproduce the problem, strangely it won't happend anymore. Just had a 4v4 with random people and all went smooth.

About the crashes, it "always" happened when I killed an ACU, instantly. No deathnuke, nothing. Oh and Steam games are always fine, nothing like that happens there.

I will turn down the fidelity, of course. :) Thx for all the help so far.

P.S.: Played 4 more games, no freezes anymore...?! :)

Statistics: Posted by EdWood — 31 Mar 2012, 23:16


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2012-03-31T23:10:49+02:00 2012-03-31T23:10:49+02:00 /viewtopic.php?t=681&p=10234#p10234 <![CDATA[Re: Game hangs after Player dies]]>
EdWood wrote:
FAF log: http://www.filedropper.com/fa_2 (zipped and uploaded cause File was bigger than 500kb)


Hmm. Taking a look at this log, your game clearly does not freeze or crash on ACU death because 2 ACUs died separately from each other.

I am prepared to guess that there are two essential problems contributing to your issues. You probably have a fairly weak computer, so the combination of a bug that will be fixed in the next version (Gamecolors.lua) and the very high density of particles created by ACU nuclear explosions, are probably what are causing your issues.

Try turning down your fidelity and tell us if you're still experiencing problems. We'll fix the other issue in a patch soon.

Statistics: Posted by FunkOff — 31 Mar 2012, 23:10


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2012-03-31T18:58:14+02:00 2012-03-31T18:58:14+02:00 /viewtopic.php?t=681&p=10228#p10228 <![CDATA[Re: Game hangs after Player dies]]>

Statistics: Posted by EdWood — 31 Mar 2012, 18:58


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2012-03-31T11:25:43+02:00 2012-03-31T11:25:43+02:00 /viewtopic.php?t=681&p=10218#p10218 <![CDATA[Re: Game hangs after Player dies]]> Statistics: Posted by Ze_PilOt — 31 Mar 2012, 11:25


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2012-03-31T05:33:36+02:00 2012-03-31T05:33:36+02:00 /viewtopic.php?t=681&p=10215#p10215 <![CDATA[Re: Game hangs after Player dies]]>
I also tested a few games against the AI, same result. If however I play and get an early victory, there is no freeze at all...this only occurs for longer games and only on FAF, Steam is working fine.


Again here my replay and logs...

incomplete Replay ID: 42390

FA log: http://pastebin.com/rawbJuVW

FAF log: http://www.filedropper.com/fa_2 (zipped and uploaded cause File was bigger than 500kb)

Statistics: Posted by EdWood — 31 Mar 2012, 05:33


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2012-03-31T02:44:14+02:00 2012-03-31T02:44:14+02:00 /viewtopic.php?t=681&p=10211#p10211 <![CDATA[Re: Game hangs after Player dies]]>
After I killed Sorian the game got stuck again.

Replay ID: 42276

FA log: http://pastebin.com/F3DHc9eF

FAF log: http://pastebin.com/2AG8WHib

Statistics: Posted by EdWood — 31 Mar 2012, 02:44


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2012-03-30T23:00:30+02:00 2012-03-30T23:00:30+02:00 /viewtopic.php?t=681&p=10196#p10196 <![CDATA[Re: Game hangs after Player dies]]>
actually no one was behind in Data, I have those networkstats on, very often. The game was super smooth the whole time.

Here is the replay ID: 41798 (uncomplete replay though)...

Ok here we go with the error logs: faf error log http://pastebin.com/KC47asDA

fa log: http://pastebin.com/eJQC2uYR

Thx :)

P.S.: So far we (ZePilot) found a SoundProblem I had, related to my 4.1 Speaker System, now am switching it back in the settings to Stereo...will report later if that maybe solved the problem. :)

Statistics: Posted by EdWood — 30 Mar 2012, 23:00


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2012-03-30T22:55:35+02:00 2012-03-30T22:55:35+02:00 /viewtopic.php?t=681&p=10195#p10195 <![CDATA[Re: Game hangs after Player dies]]>
- Uid of the game (the number in the replay name)

try to do ren_shownetworkstats in the console and check if someone if behind datas. If so, tell us who, and ask him to "report a bug".

Statistics: Posted by Ze_PilOt — 30 Mar 2012, 22:55


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