Forged Alliance Forever Forged Alliance Forever Forums 2012-02-14T21:54:53+02:00 /feed.php?f=3&t=629 2012-02-14T21:54:53+02:00 2012-02-14T21:54:53+02:00 /viewtopic.php?t=629&p=6349#p6349 <![CDATA[Re: faf update of steam fail]]>
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info: Pausing background task "Map loader /maps/20nr2x_hero_headsup.v0001/20nr2x_hero_headsup.scmap"
Initializing unit blueprint for uab4201:
Initializing field Weapon of RUnitBlueprint at 0x17824e00:
Initializing field RangeCategory of RUnitBlueprintWeapon at 0x17f13c00:
warning: Invalid value for UnitWeaponRangeCategory at 0x17f13c40: string
info: GPGNET: setting nat handler to 0x00000000
warning: SND: StopAllSounds - Invalid Category [Global]
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Aborting background task "Map loader /maps/20nr2x_hero_headsup.v0001/20nr2x_hero_headsup.scmap"
info: Aborting background task "Map loader /maps/scmp_eiertanz.v0002/scmp_eiertanz.scmap"
info: Background task "Map loader /maps/scmp_eiertanz.v0002/scmp_eiertanz.scmap" aborted.
info: Blueprints loaded
debug: MEM: -31 bytes RULE
info: Background task "Map loader /maps/20nr2x_hero_headsup.v0001/20nr2x_hero_headsup.scmap" aborted.
info: Run time: 0h00m28s
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Statistics: Posted by Reddev32 — 14 Feb 2012, 21:54


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2012-02-14T21:52:35+02:00 2012-02-14T21:52:35+02:00 /viewtopic.php?t=629&p=6348#p6348 <![CDATA[Re: faf update of steam fail]]> Statistics: Posted by thygrrr — 14 Feb 2012, 21:52


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2012-02-14T21:51:03+02:00 2012-02-14T21:51:03+02:00 /viewtopic.php?t=629&p=6346#p6346 <![CDATA[faf update of steam fail]]> Using game path: D:\steam\steamapps\common\supreme commander forged alliance\
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2012-02-14 19:49:59
lua.scd digest is ad999839d32f4784e331e5e8be1d32a2
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP)
Files to update: [ForgedAlliance.exe, GDFBinary.dll, SupComDataPath.lua]
writeToServer(UPDATE, [bin, SupComDataPath.lua, 7fbc0ec8b8ac44223ffb5313908d3736])
writeToServer(REQUEST, [bin, ForgedAlliance.exe])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
handleAction(SEND_PATCH)
patching bin/SupComDataPath.lua ...
bin/SupComDataPath.lua is patched.
TIMEOUT: UpdaterTimeout(Connection timed out while waiting for data.)
Disconnected from server at 2012-02-14 19:50:17

Statistics: Posted by Reddev32 — 14 Feb 2012, 21:51


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