Forged Alliance Forever Forged Alliance Forever Forums 2012-02-09T00:57:53+02:00 /feed.php?f=3&t=529 2012-02-09T00:57:53+02:00 2012-02-09T00:57:53+02:00 /viewtopic.php?t=529&p=5901#p5901 <![CDATA[Re: GPGnet problem after FAF install]]> Statistics: Posted by Reddev32 — 09 Feb 2012, 00:57


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2012-02-08T18:44:36+02:00 2012-02-08T18:44:36+02:00 /viewtopic.php?t=529&p=5870#p5870 <![CDATA[Re: GPGnet problem after FAF install]]>
Check the value in the prefs file (the one in userdatas, I'm not on windows here), and check the value about the limit number. That's all I can do to help you.

Statistics: Posted by Ze_PilOt — 08 Feb 2012, 18:44


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2012-02-08T17:48:25+02:00 2012-02-08T17:48:25+02:00 /viewtopic.php?t=529&p=5864#p5864 <![CDATA[Re: GPGnet problem after FAF install]]> Statistics: Posted by Prince__ — 08 Feb 2012, 17:48


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2012-01-17T21:59:44+02:00 2012-01-17T21:59:44+02:00 /viewtopic.php?t=529&p=5161#p5161 <![CDATA[Re: GPGnet problem after FAF install]]>
If so game.prefs issue if not then somethink else.

prince pm me on skype if your still haing issue i will look :)

Statistics: Posted by Reddev32 — 17 Jan 2012, 21:59


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2012-01-17T21:08:13+02:00 2012-01-17T21:08:13+02:00 /viewtopic.php?t=529&p=5157#p5157 <![CDATA[Re: GPGnet problem after FAF install]]>

Statistics: Posted by Ze_PilOt — 17 Jan 2012, 21:08


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2012-01-17T20:53:09+02:00 2012-01-17T20:53:09+02:00 /viewtopic.php?t=529&p=5156#p5156 <![CDATA[Re: GPGnet problem after FAF install]]>
-Prince

Statistics: Posted by Prince__ — 17 Jan 2012, 20:53


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2012-01-17T01:12:27+02:00 2012-01-17T01:12:27+02:00 /viewtopic.php?t=529&p=5137#p5137 <![CDATA[Re: GPGnet problem after FAF install]]>
I thought it wasn't that because it's clearly stated that it can be a problem and should be avoided :)

Statistics: Posted by Ze_PilOt — 17 Jan 2012, 01:12


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2012-01-17T00:50:57+02:00 2012-01-17T00:50:57+02:00 /viewtopic.php?t=529&p=5133#p5133 <![CDATA[Re: GPGnet problem after FAF install]]>
Unless u linked your gpgnet to faf's fa install folder if so then well. its a LMAO kinda think.

Statistics: Posted by Reddev32 — 17 Jan 2012, 00:50


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2012-01-17T00:35:30+02:00 2012-01-17T00:35:30+02:00 /viewtopic.php?t=529&p=5132#p5132 <![CDATA[Re: GPGnet problem after FAF install]]> "Problem : FA-FAF lobby is proposing more options for units cap (125, 375, 625 and 875). That is not supported in GPGNET, and so it can crash/hang the lobby on GPGNET if the last game you played on FAF used over 500 as units cap limit.
Solution : Rehost a game on FAF, change the unit cap to 500, and rehost on GPGNET. Or only play on FAF "

`UpdateUnitCap'

Could that be related?

Statistics: Posted by Reddev32 — 17 Jan 2012, 00:35


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2012-01-16T23:55:50+02:00 2012-01-16T23:55:50+02:00 /viewtopic.php?t=529&p=5131#p5131 <![CDATA[Re: GPGnet problem after FAF install]]>
Code:
debug: Loading module '\000/lua/enhancementcommon.lua\000'

warning: Error running lua script: ...rged alliance\gamedata\mohodata.scd\lua\simutils.lua(118): attempt to perform arithmetic on local `initialCap' (a nil value)

         stack traceback:

                ...rged alliance\gamedata\mohodata.scd\lua\simutils.lua(118): in function `UpdateUnitCap'

                ...r - forged alliance\gamedata\lua.scd\lua\aibrain.lua(785): in function `OnDefeat'

                ...r - forged alliance\gamedata\lua.scd\lua\victory.lua(30): in function <...r - forged alliance\gamedata\lua.scd\lua\victory.lua:2>

debug: Loading module '\000/lua/ui/game/gameresult.lua\000'


info: Hooked /lua/ui/game/gameresult.lua with /schook/lua/ui/game/gameresult.lua

The error come from here.


It seems that some files are hooked.
I'm pretty sure it can't be FAF files (.faf), or you will have a desync.

Can you list the files in your gamedata folder, and also the SupComDataPath.lua content in /bin folder ?

Statistics: Posted by Ze_PilOt — 16 Jan 2012, 23:55


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2012-01-16T22:12:01+02:00 2012-01-16T22:12:01+02:00 /viewtopic.php?t=529&p=5127#p5127 <![CDATA[Re: GPGnet problem after FAF install]]>
Well there are the logs http://pastebin.com/0tsW73zv

-Prince

Statistics: Posted by Prince__ — 16 Jan 2012, 22:12


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2012-01-16T21:33:03+02:00 2012-01-16T21:33:03+02:00 /viewtopic.php?t=529&p=5125#p5125 <![CDATA[Re: GPGnet problem after FAF install]]> /log "log_file.log"

as command line parameter (in preferences).

You have to use a not protected path, like

/log "c:\IcanWriteHere\log_file.log"

Statistics: Posted by Ze_PilOt — 16 Jan 2012, 21:33


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2012-01-16T21:03:16+02:00 2012-01-16T21:03:16+02:00 /viewtopic.php?t=529&p=5124#p5124 <![CDATA[Re: GPGnet problem after FAF install]]> Statistics: Posted by Prince__ — 16 Jan 2012, 21:03


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2012-01-16T19:45:34+02:00 2012-01-16T19:45:34+02:00 /viewtopic.php?t=529&p=5121#p5121 <![CDATA[Re: GPGnet problem after FAF install]]> Statistics: Posted by Ze_PilOt — 16 Jan 2012, 19:45


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2012-01-16T19:41:51+02:00 2012-01-16T19:41:51+02:00 /viewtopic.php?t=529&p=5120#p5120 <![CDATA[Re: GPGnet problem after FAF install]]>
the problem only appears when I host the game and it appeared the first time exactly after I updated FA during the FAF install.

Greets

Statistics: Posted by aimnkill — 16 Jan 2012, 19:41


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