Forged Alliance Forever Forged Alliance Forever Forums 2011-12-11T19:24:31+02:00 /feed.php?f=3&t=447 2011-12-11T19:24:31+02:00 2011-12-11T19:24:31+02:00 /viewtopic.php?t=447&p=4058#p4058 <![CDATA[Re: Overcharge and Mods]]>
Ze_PilOt wrote:
It's on the wiki.

Ah Thanks Ze.

Cant wait to host my mod up on here ^^

Statistics: Posted by Brandon007 — 11 Dec 2011, 19:24


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2011-12-11T18:56:22+02:00 2011-12-11T18:56:22+02:00 /viewtopic.php?t=447&p=4052#p4052 <![CDATA[Re: Overcharge and Mods]]> Statistics: Posted by Ze_PilOt — 11 Dec 2011, 18:56


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2011-12-11T18:48:05+02:00 2011-12-11T18:48:05+02:00 /viewtopic.php?t=447&p=4051#p4051 <![CDATA[Re: Overcharge and Mods]]>
Is it possible to get a complete Change list from 3599 to 3610?

I know that my mod probably does alot of stuff in 3610, and Id like to know what exactly, so I can cut the size of it down alot =p

So yes, Im gonna make my mod for 3610 XD

Statistics: Posted by Brandon007 — 11 Dec 2011, 18:48


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2011-12-11T12:18:35+02:00 2011-12-11T12:18:35+02:00 /viewtopic.php?t=447&p=4023#p4023 <![CDATA[Re: Overcharge and Mods]]>
Brandon007 wrote:
Hey, Im new to the forums, from the GPG forums and I like what has been done to the game in FAF. However, Im concerned about mods made for 3599.

Do they work just fine with the latest FAF Patch?

Whys the Mod Manager different? All the mods I have get selected in Yellow, rather then the normal green Im used to.

Overcharge doesnt work. I tried building up lots of energy storage, and it still wont activate.

Will I still need the Community Bugfix Patch V4 mod with FA 3610?



if you play FAF without any mods, Overcharge works after you have one storage build and you have enough energy to activate it of course.

Most mods I know work with FAF, but maybe some wont. You need to test that then, and maybe report it here. So someone can have a look at it, and maybe even try and fix it.

You dont need the bugfix patch, all of its changes are in FAF.

Statistics: Posted by Kryo — 11 Dec 2011, 12:18


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2011-12-11T09:14:10+02:00 2011-12-11T09:14:10+02:00 /viewtopic.php?t=447&p=4020#p4020 <![CDATA[Overcharge and Mods]]>
Do they work just fine with the latest FAF Patch?

Whys the Mod Manager different? All the mods I have get selected in Yellow, rather then the normal green Im used to.

Overcharge doesnt work. I tried building up lots of energy storage, and it still wont activate.

Will I still need the Community Bugfix Patch V4 mod with FA 3610?

Statistics: Posted by Brandon007 — 11 Dec 2011, 09:14


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