Forged Alliance Forever Forged Alliance Forever Forums 2011-10-23T09:36:14+02:00 /feed.php?f=3&t=256 2011-10-23T09:36:14+02:00 2011-10-23T09:36:14+02:00 /viewtopic.php?t=256&p=2528#p2528 <![CDATA[Re: Slow moving units when guarding.]]> Statistics: Posted by TAG_ROCK — 23 Oct 2011, 09:36


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2011-10-10T13:39:13+02:00 2011-10-10T13:39:13+02:00 /viewtopic.php?t=256&p=2137#p2137 <![CDATA[Re: Slow moving units when guarding.]]> He may help us with the Pathfinding engine or even can give us handy tips!

Statistics: Posted by Frozen_byte — 10 Oct 2011, 13:39


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2011-10-10T12:57:33+02:00 2011-10-10T12:57:33+02:00 /viewtopic.php?t=256&p=2136#p2136 <![CDATA[Re: Slow moving units when guarding.]]> Statistics: Posted by FunkOff — 10 Oct 2011, 12:57


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2011-10-10T11:24:13+02:00 2011-10-10T11:24:13+02:00 /viewtopic.php?t=256&p=2131#p2131 <![CDATA[Re: Slow moving units when guarding.]]>
BUT if you manage to get it out... take some pathfinding parts of SupCom 2 and make them in FA :P

http://www.youtube.com/watch?v=bovlsENv1g4

Statistics: Posted by Kryo — 10 Oct 2011, 11:24


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2011-10-09T22:12:28+02:00 2011-10-09T22:12:28+02:00 /viewtopic.php?t=256&p=2121#p2121 <![CDATA[Re: Slow moving units when guarding.]]> Statistics: Posted by FunkOff — 09 Oct 2011, 22:12


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2011-10-09T21:45:30+02:00 2011-10-09T21:45:30+02:00 /viewtopic.php?t=256&p=2119#p2119 <![CDATA[Slow moving units when guarding.]]> We should check that out.

Statistics: Posted by TAG_ROCK — 09 Oct 2011, 21:45


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