Forged Alliance Forever Forged Alliance Forever Forums 2011-10-05T11:00:18+02:00 /feed.php?f=3&t=216 2011-10-05T11:00:18+02:00 2011-10-05T11:00:18+02:00 /viewtopic.php?t=216&p=1915#p1915 <![CDATA[Re: Cannot host any games (Connection rejected)]]>
6596 UDP (this one is set in FAF)
9103 UDP
30350 UDP
30351 UDP

I can connect to GPGNet just fine. Are there any TCP ports I need to forward as well?

Statistics: Posted by Moonshine Fox — 05 Oct 2011, 11:00


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2011-10-05T10:49:30+02:00 2011-10-05T10:49:30+02:00 /viewtopic.php?t=216&p=1914#p1914 <![CDATA[Re: Cannot host any games (Connection rejected)]]>
FA use peer to peer with an UDP protocol.

FAF uses TCP to communicate with the server, like a web browser.

Statistics: Posted by Ze_PilOt — 05 Oct 2011, 10:49


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2011-10-05T10:40:45+02:00 2011-10-05T10:40:45+02:00 /viewtopic.php?t=216&p=1913#p1913 <![CDATA[Re: Cannot host any games (Connection rejected)]]> Statistics: Posted by Moonshine Fox — 05 Oct 2011, 10:40


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2011-10-05T10:30:40+02:00 2011-10-05T10:30:40+02:00 /viewtopic.php?t=216&p=1911#p1911 <![CDATA[Re: Cannot host any games (Connection rejected)]]> It's not FAF, but FA.

Statistics: Posted by Ze_PilOt — 05 Oct 2011, 10:30


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2011-10-05T09:54:05+02:00 2011-10-05T09:54:05+02:00 /viewtopic.php?t=216&p=1910#p1910 <![CDATA[Re: Cannot host any games (Connection rejected)]]> Statistics: Posted by Moonshine Fox — 05 Oct 2011, 09:54


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2011-10-05T00:44:53+02:00 2011-10-05T00:44:53+02:00 /viewtopic.php?t=216&p=1907#p1907 <![CDATA[Cannot host any games (Connection rejected)]]>
I've forwarded all ports to the correct computers, but whenever I host a game (on port 6596) I get this in the log:

Code:
info: LOBBY: rejecting unexpected connection from Vofflan.lan:6597
Port 6597 is correctly routed to my girlfriends computer.

Now, of course, it's on the LAN so that could be the problem right? Wrong. No one else on FAF can connect to me either and the Portchecker app claims my ports are open.

We can also play just fine if we manually start FA from the binFAF folder without the lobby.

This is what happens when someone else tries to connect:
Code:
info: GPGNET: sending nat packet to xx.xx.xx.xxx:6112
info: GPGNET: sending nat packet to xx.xx.xx.xxx:6112
info: NET: using deflate compression for sends to c-24-34-72-253.hsd1.ma.comcast.net:6112.
info: LOBBY: Adding peer "ProfessorOwnage" [c-24-34-72-253.hsd1.ma.comcast.net:6112, uid=2471]


This looks alright, but they never get into the lobby. Is it something I'm doing wrong somewhere?

Statistics: Posted by Moonshine Fox — 05 Oct 2011, 00:44


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