Statistics: Posted by Uveso — 03 May 2020, 18:57
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02b80000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:56211 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:9612/11636719/Draiget.SCFAreplay /country RU /numgames 0
Callstack:
Unknown symbol (address 0x0095854f)
Last 100 lines of log...
debug: Current gametime: 01:21:00
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
debug: Current gametime: 01:21:30
debug: Current gametime: 01:22:00
debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000'
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
debug: Current gametime: 01:22:30
debug: Current gametime: 01:23:00
debug: Current gametime: 01:23:30
debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/sgunshipcannon01/sgunshipcannon01_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/sgunshiptacticalmissile01/sgunshiptacticalmissile01_script.lua\000'
debug: Current gametime: 01:24:00
debug: Loading module '\000/projectiles/sanheavycavitationtorpedo02/sanheavycavitationtorpedo02_script.lua\000'
debug: Loading module '\000/projectiles/sanheavycavitationtorpedo03/sanheavycavitationtorpedo03_script.lua\000'
debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'
debug: Current gametime: 01:24:30
debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
info: StartCommandMode order RULEUCC_Patrol
debug: Loading module '\000/units/xeb0104/xeb0104_script.lua\000'
debug: Loading module '\000/units/xea3204/xea3204_script.lua\000'
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
info: StartCommandMode order RULEUCC_Patrol
debug: Current gametime: 01:25:00
debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
debug: Current gametime: 01:25:30
info: StartCommandMode order RULEUCC_Patrol
debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
debug: Current gametime: 01:26:00
debug: Current gametime: 01:26:30
debug: Current gametime: 01:27:00
warning: Error running lua script: ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2187): attempt to loop over field `FireTargetLayerCapsTable' (a nil value)
stack traceback:
...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2187): in function `SetLandTargetPrioritiesSorian'
...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2174): in function `AssignExperimentalPrioritiesSorian'
...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2731): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2727>
debug: Current gametime: 01:27:30
debug: Loading module '\000/projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua\000'
debug: Current gametime: 01:28:00
debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
debug: Current gametime: 01:28:30
debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
debug: Loading module '\000/projectiles/cdfprotoncannon05/cdfprotoncannon05_script.lua\000'
debug: Loading module '\000/units/uab0303/uab0303_script.lua\000'
debug: Current gametime: 01:29:00
debug: Current gametime: 01:29:30
debug: Loading module '\000/units/xas0306/xas0306_script.lua\000'
debug: Current gametime: 01:30:00
debug: Loading module '\000/projectiles/cimantitorpedo02/cimantitorpedo02_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bel0307/bel0307_script.lua\000'
debug: Current gametime: 01:30:30
debug: Loading module '\000/projectiles/aaazealotmissile02/aaazealotmissile02_script.lua\000'
debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 01:31:00
debug: Current gametime: 01:31:30
warning: Error running lua script: ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2862): Game object has been destroyed
stack traceback:
[C]: in function `GetAIBrain'
...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2862): in function `GetClosestShieldProtectingTargetSorian'
...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2844): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2727>
debug: Loading module '\000/projectiles/aifmissileserpentine03/aifmissileserpentine03_script.lua\000'
debug: Current gametime: 01:32:00
debug: Loading module '\000/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua\000'
debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
debug: Current gametime: 01:32:30
debug: Current gametime: 01:33:00
debug: Loading module '\000/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_script.lua\000'
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
debug: Current gametime: 01:33:30
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
debug: Loading module '\000/lua/sim/damagearea.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
debug: Loading module '\000/projectiles/cdfbolter03/cdfbolter03_script.lua\000'
debug: Loading module '\000/projectiles/sbozhanaseebomb01/sbozhanaseebomb01_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/sbozhanaseebombeffect01/sbozhanaseebombeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
debug: Current gametime: 01:34:00
debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000'
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
debug: Current gametime: 01:34:30
debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
debug: Current gametime: 01:35:00
debug: Current gametime: 01:35:30
debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/minirocket01/minirocket01_script.lua\000'
debug: Loading module '\000/projectiles/sifexperimentalstrategicmissile01/sifexperimentalstrategicmissile01_script.lua\000'
debug: Current gametime: 01:36:00
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bab2404/bab2404_script.lua\000'
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 01:36:30
debug: Current gametime: 01:37:00
debug: Loading module '\000/projectiles/cdfprotoncannon02/cdfprotoncannon02_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff01339) supplied in a pose update.
debug: Loading module '\000/effects/entities/seraphimnukeeffectcontroller01/seraphimnukeeffectcontroller01_script.lua\000'
debug: Current gametime: 01:37:30
debug: Loading module '\000/effects/entities/sifexperimentalstrategicmissileeffect02/sifexperimentalstrategicmissileeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/sifexperimentalstrategicmissileeffect03/sifexperimentalstrategicmissileeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/sifexperimentalstrategicmissileeffect05/sifexperimentalstrategicmissileeffect05_script.lua\000'
debug: Loading module '\000/effects/entities/sifexperimentalstrategicmissileeffect06/sifexperimentalstrategicmissileeffect06_script.lua\000'
debug: Loading module '\000/effects/entities/sifexperimentalstrategicmissileeffect04/sifexperimentalstrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/projectiles/caadissidentantinuke01/caadissidentantinuke01_script.lua\000'
Statistics: Posted by Draiget — 02 May 2020, 21:04
Statistics: Posted by Uveso — 02 May 2020, 12:07
Statistics: Posted by Draiget — 02 May 2020, 06:17
Statistics: Posted by Uveso — 30 Apr 2020, 00:18
Statistics: Posted by Drops666 — 29 Apr 2020, 23:06
Statistics: Posted by Draiget — 14 Apr 2020, 19:16
Statistics: Posted by Uveso — 12 Apr 2020, 17:58
Statistics: Posted by Draiget — 12 Apr 2020, 09:29