Forged Alliance Forever Forged Alliance Forever Forums 2012-08-22T14:53:30+02:00 /feed.php?f=3&t=1751 2012-08-22T14:53:30+02:00 2012-08-22T14:53:30+02:00 /viewtopic.php?t=1751&p=18471#p18471 <![CDATA[Re: pathfinding]]>
megatron219 wrote:
hahaha. God is not punishing me. it happens on every map. have you seriously not had this problem? you tell a unit to go one way, then it goes the OTHER way? (mostly a problem when it's your acu).

i have no clue if it's faf or not - but nonetheless, i think the pathfinding needs serious help. this shouldn't happen.

Just watched the replay

pathfinding did its job perfectly

you were standing on a hill

the map killed you.

Statistics: Posted by Ghoti — 22 Aug 2012, 14:53


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2012-08-22T10:21:08+02:00 2012-08-22T10:21:08+02:00 /viewtopic.php?t=1751&p=18455#p18455 <![CDATA[Re: pathfinding]]>
megatron219 wrote:
hahaha. God is not punishing me. it happens on every map. have you seriously not had this problem? you tell a unit to go one way, then it goes the OTHER way? (mostly a problem when it's your acu).

i have no clue if it's faf or not - but nonetheless, i think the pathfinding needs serious help. this shouldn't happen.


ACUs have a turn radius, and they have it since ever. its not a bug its a feature.

Statistics: Posted by Kryo — 22 Aug 2012, 10:21


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2012-08-22T09:26:39+02:00 2012-08-22T09:26:39+02:00 /viewtopic.php?t=1751&p=18450#p18450 <![CDATA[Re: pathfinding]]>
Replicated the issue with a simple test, and try it in 3599, you will have your answer and I will have my exemple (I won't watch a 17 min thermo for that :)

Statistics: Posted by Ze_PilOt — 22 Aug 2012, 09:26


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2012-08-22T09:19:07+02:00 2012-08-22T09:19:07+02:00 /viewtopic.php?t=1751&p=18449#p18449 <![CDATA[Re: pathfinding]]>
i have no clue if it's faf or not - but nonetheless, i think the pathfinding needs serious help. this shouldn't happen.

Statistics: Posted by megatron219 — 22 Aug 2012, 09:19


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2012-08-22T09:14:20+02:00 2012-08-22T09:14:20+02:00 /viewtopic.php?t=1751&p=18447#p18447 <![CDATA[Re: pathfinding]]> If we were able to alter the pathfinding, that would be a good news actually.

If you really think there is a problem, try reproduce it in sandbox, then try the same in 3599. But I would say that it's god punishing you for playing on that map.

Statistics: Posted by Ze_PilOt — 22 Aug 2012, 09:14


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2012-08-22T09:11:09+02:00 2012-08-22T09:11:09+02:00 /viewtopic.php?t=1751&p=18446#p18446 <![CDATA[Re: pathfinding]]>
i'm not entirely sure it's something that's happened with faf, but i dont recall this happening in gpgnet. (i'm only mentioning this to help with the troubleshooting)

Statistics: Posted by megatron219 — 22 Aug 2012, 09:11


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2012-08-22T08:53:00+02:00 2012-08-22T08:53:00+02:00 /viewtopic.php?t=1751&p=18445#p18445 <![CDATA[Re: pathfinding]]> Statistics: Posted by Ze_PilOt — 22 Aug 2012, 08:53


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2012-08-22T08:45:54+02:00 2012-08-22T08:45:54+02:00 /viewtopic.php?t=1751&p=18443#p18443 <![CDATA[pathfinding]]> Statistics: Posted by megatron219 — 22 Aug 2012, 08:45


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