I get the following error when launching into a game via the new client version ICE 0.10.3
Can you help me further?
CD3DDeviceResources::DevResInitResources: Unable to load effect file /effects/mesh.fx
Last lines of log...
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
warning: Error in file /lua/userInit.lua : Unable to find file /lua/globalInit.lua
stack traceback:
[C]: in function `doscript'
...gramdata\faforever\gamedata\lua.nx2\lua\userinit.lua(18): in main chunk
warning: Error localizing "<LOC Engine0020>My Games": attempt to call a nil value
stack traceback:
warning: Unable to create document path: C
warning: Unable to create document path: C
warning: Unable to create document path: C
warning: CUIKeyHandler::LoadKeyMappings unable to open default key names file.
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to index a boolean value
stack traceback:
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to index a boolean value
stack traceback:
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to index a boolean value
stack traceback:
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to index a boolean value
stack traceback:
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to index a boolean value
stack traceback:
warning: Error running '/lua/user/prefs.lua:GetOption': attempt to index a boolean value
stack traceback:
warning: GAL Exception: file : c:\...\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(1229)
error: invalid head count
info: Compiled shader: /effects/cartographic.fx
warning: c:\...\faforever\gamedata\effects.nx2\effects\mesh.fx: unable to compile effect: c:\programdata\faforever\gamedata\effects.nx2\effects\mesh.fx reason: (809): error X3004: undeclared identifier 'CompatSwizzle'Statistics: Posted by Bogeyman — 22 Apr 2019, 19:35
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