Forged Alliance Forever Forged Alliance Forever Forums 2019-04-21T00:37:30+02:00 /feed.php?f=3&t=17432 2019-04-21T00:37:30+02:00 2019-04-21T00:37:30+02:00 /viewtopic.php?t=17432&p=173679#p173679 <![CDATA[Re: Py client, ICE]]> Statistics: Posted by Geosearchef — 21 Apr 2019, 00:37


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2019-04-21T00:18:22+02:00 2019-04-21T00:18:22+02:00 /viewtopic.php?t=17432&p=173678#p173678 <![CDATA[Re: Py client, ICE]]> Statistics: Posted by XM777 — 21 Apr 2019, 00:18


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2019-04-20T10:03:50+02:00 2019-04-20T10:03:50+02:00 /viewtopic.php?t=17432&p=173618#p173618 <![CDATA[Re: Py client, ICE]]> 2) Connections will not depend on the relay server. The ice adapter uses the same protocols as the old connectivity solution (and is additionally able to connect directly in a local network), STUN and TURN and should in the majority of situations establish a direct connection without port forwarding. ICE just is a different, more reliable protocol to establish the connection.
3) The game will keep sending the same data, the ice adapter will just forward and monitor connections.

Most devs suspect there was probably something wrong with FAF's TURN implementation as we saw a lot of disconnects on relay connections.

Statistics: Posted by Geosearchef — 20 Apr 2019, 10:03


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2019-04-20T06:25:04+02:00 2019-04-20T06:25:04+02:00 /viewtopic.php?t=17432&p=173617#p173617 <![CDATA[Py client, ICE]]> 2) Will the connections now completely depend on the relay server - no more P2P or is there maybe a way to make this optional for people with port forwarding?
3) Using ICE, will the command input buffer now at least only be sent and received once or will the client send the same information to the same relay for each player?

I have noticed that I have only lost connection to someone when they were connected over the brackman relay. This mostly happened with people from unusual countries, but it was rather rare.

Statistics: Posted by XM777 — 20 Apr 2019, 06:25


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