Forged Alliance Forever Forged Alliance Forever Forums 2019-03-27T23:44:30+02:00 /feed.php?f=3&t=17361 2019-03-27T23:44:30+02:00 2019-03-27T23:44:30+02:00 /viewtopic.php?t=17361&p=173049#p173049 <![CDATA[Re: Cybran ACU laser sometimes just does NOT fire at all]]> - laser works ok if you teleport in close range to SACU or ACU
- laser and conventional gun may not work (unpredictable) at all if you teleport in minimum range to SMD

I have feeling that other buildings and unfinished (in-progress) buildings may affect laser workability if you teleport to their territory. Will test this later ...

Statistics: Posted by SteelAdvanced — 27 Mar 2019, 23:44


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2019-03-27T17:52:03+02:00 2019-03-27T17:52:03+02:00 /viewtopic.php?t=17361&p=173045#p173045 <![CDATA[Re: Cybran ACU laser sometimes just does NOT fire at all]]>
- it is clearly visible that it has no minimum range ... BUT ....
- both guns (laser and conventional) behavior is unstable and unpredictable in close range ... sandbox clearly shows this

Statistics: Posted by SteelAdvanced — 27 Mar 2019, 17:52


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2019-03-27T17:44:09+02:00 2019-03-27T17:44:09+02:00 /viewtopic.php?t=17361&p=173044#p173044 <![CDATA[Re: Cybran ACU laser sometimes just does NOT fire at all]]> But just sandbox it and you'll will see

Statistics: Posted by jackherer — 27 Mar 2019, 17:44


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2019-03-27T17:34:52+02:00 2019-03-27T17:34:52+02:00 /viewtopic.php?t=17361&p=173043#p173043 <![CDATA[Re: Cybran ACU laser sometimes just does NOT fire at all]]> - I thought it has no minimum range according to units database ... and ... it is not shown by an additional circle when you select ACU
- I also did telemazer before in the same close way ( replay #9425681 ) and it have fired well
- I always did this as close as possible to avoid shields ... first time see this problem

Statistics: Posted by SteelAdvanced — 27 Mar 2019, 17:34


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2019-03-27T17:14:26+02:00 2019-03-27T17:14:26+02:00 /viewtopic.php?t=17361&p=173042#p173042 <![CDATA[Re: Cybran ACU laser sometimes just does NOT fire at all]]> Statistics: Posted by jackherer — 27 Mar 2019, 17:14


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2019-03-27T15:59:20+02:00 2019-03-27T15:59:20+02:00 /viewtopic.php?t=17361&p=173040#p173040 <![CDATA[Cybran ACU laser sometimes just does NOT fire at all]]>
Today I have been trying to use a "telenuke" trick :

- I was Cybran (SteelAdvanced)
- I have upgraded teleport, laser and gun range and speed
- I have built nuke
- then I started my teleport right to SMD and ordered to fire at it right after teleport (with Shift key) ... and I also launched nuke
- after teleport my ACU have been firing just with conventional gun few seconds ... and microwave lazer has not been activated

I successfully did this before (#9425681) so I have the necessary experience... When laser ACU fires at antinuke it can NOT survive no matter how many antitelemazer turrets you have. In the replay you can see that our enemy had very few antitelemazer turrets and my ACU killed it on 40% just with a conventional gun.

I also have found that the other guys have been experiencing the same problem:
http://forums.faforever.com/viewtopic.php?f=26&t=7491
/viewtopic.php?f=3&t=403

Is it possible to fix this problem somehow? Because now we can NOT consider Cybran ACU laser and teleport as workable and it disbalances Cybran race ... we lost game because of this problem. It is the same like you build Ilona (or just t3 art) and it does NOT fire ... and you loose game

Statistics: Posted by SteelAdvanced — 27 Mar 2019, 15:59


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