Forged Alliance Forever Forged Alliance Forever Forums 2019-03-20T01:56:42+02:00 /feed.php?f=3&t=17269 2019-03-20T01:56:42+02:00 2019-03-20T01:56:42+02:00 /viewtopic.php?t=17269&p=172845#p172845 <![CDATA[Re: Non-Sorian AI is broken]]>
i rewrote the easy sub AI inside my AI-Uveso mod.

The Easy AI is now only building units, no nukes or arties.
It is not upgrading any mex and will only attack if you cross the map middle with planes, or attack the AI's base directly.

At the moment there are no attack platoons that can attack the players base.
I will add some if needed.

Statistics: Posted by Uveso — 20 Mar 2019, 01:56


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2019-03-04T09:14:15+02:00 2019-03-04T09:14:15+02:00 /viewtopic.php?t=17269&p=172432#p172432 <![CDATA[Re: Non-Sorian AI is broken]]> Statistics: Posted by Cuddles — 04 Mar 2019, 09:14


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2019-03-02T01:55:57+02:00 2019-03-02T01:55:57+02:00 /viewtopic.php?t=17269&p=172400#p172400 <![CDATA[Re: Non-Sorian AI is broken]]> At the moment it's only building stuff and not attacking your base.

If you like, then we can work on this easy sub AI until it fits your needs.

And its also possible to change the Cheat and Build factor from AIx.
In case a factor of 1.0 ist still to strong, then we can implement lower settings into the game with the next game patch.

There is hope! :)

Statistics: Posted by Uveso — 02 Mar 2019, 01:55


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2019-03-02T00:46:15+02:00 2019-03-02T00:46:15+02:00 /viewtopic.php?t=17269&p=172398#p172398 <![CDATA[Re: Non-Sorian AI is broken]]> Statistics: Posted by Dexterrohho — 02 Mar 2019, 00:46


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2019-03-01T23:30:45+02:00 2019-03-01T23:30:45+02:00 /viewtopic.php?t=17269&p=172397#p172397 <![CDATA[Re: Non-Sorian AI is broken]]>
These are the AI's personalities:
Code:
info: * OnCreateAI: AIPersonality: (sorian)
info: * OnCreateAI: AIPersonality: (easy)
Also both AI's are initalizing the archetype with the right Basetemplate:
Code:
info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using SorianMainBalanced
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using NormalMain
(easy AI is using the NormalMain template, that's right!)

I fixed many GPG/Sorian bugs while programming my own AI in the last year.
While doing so i also optimized the GPG and sorian AI.
(I did not changed the balance of any AI, but since they are working without bugs they are way stronger then before.)

In case you want to know what i have changed inside the maingame for AI's,
take a look at the patchlogs:
AI patch 1:
https://github.com/FAForever/fa/pull/2468
AI patch 2:
https://github.com/FAForever/fa/pull/2566
AI patch 3:
https://github.com/FAForever/fa/pull/2660

And if you are interested in playing against a new AI, try my "AI-Uveso" mod:
http://forums.faforever.com/viewtopic.php?f=88&t=16381

Statistics: Posted by Uveso — 01 Mar 2019, 23:30


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2019-03-01T21:29:17+02:00 2019-03-01T21:29:17+02:00 /viewtopic.php?t=17269&p=172396#p172396 <![CDATA[Non-Sorian AI is broken]]> The issue I am having, is that some of the AI-models seem to be broken within my installation. I can´t say for sure what happened, but the Easy-AI and the Normal-AI model at least are way harder than they should be. The attached replay shows the Easy-AI model crushing the Sorian-AI with ease.
I have noticed that all the AI-models, which are not part of Sorian-AI, behave exactly like the Sorian-Default-AI model, showing exactly the behaviour demonstrated in the replay.

I already tried uninstalling and reinstalling SC-FA as well as downlords-FAF-client.

Relevant logs and replay are attached.

Statistics: Posted by Dexterrohho — 01 Mar 2019, 21:29


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