Forged Alliance Forever Forged Alliance Forever Forums 2018-11-16T11:16:19+02:00 /feed.php?f=3&t=16915 2018-11-16T11:16:19+02:00 2018-11-16T11:16:19+02:00 /viewtopic.php?t=16915&p=169587#p169587 <![CDATA[Re: Vale of Isis unfair]]>
Hi OP, i'll forward your words to the rest of the ladder team and see what they have to say about it.

Statistics: Posted by biass — 16 Nov 2018, 11:16


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2018-11-16T10:04:54+02:00 2018-11-16T10:04:54+02:00 /viewtopic.php?t=16915&p=169586#p169586 <![CDATA[Re: Vale of Isis unfair]]>

Statistics: Posted by nine2 — 16 Nov 2018, 10:04


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2018-11-16T01:35:52+02:00 2018-11-16T01:35:52+02:00 /viewtopic.php?t=16915&p=169576#p169576 <![CDATA[Re: Vale of Isis unfair]]>

I just explained why this is no problem in a ladder game.

Statistics: Posted by Uveso — 16 Nov 2018, 01:35


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2018-11-15T22:52:40+02:00 2018-11-15T22:52:40+02:00 /viewtopic.php?t=16915&p=169566#p169566 <![CDATA[Re: Vale of Isis unfair]]> Statistics: Posted by nine2 — 15 Nov 2018, 22:52


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2018-11-15T17:52:52+02:00 2018-11-15T17:52:52+02:00 /viewtopic.php?t=16915&p=169563#p169563 <![CDATA[Re: Vale of Isis unfair]]>
Starting a game with 4 mexes makes no sense.
If you do so then you have already lost the game.

Statistics: Posted by Uveso — 15 Nov 2018, 17:52


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2018-11-15T17:04:39+02:00 2018-11-15T17:04:39+02:00 /viewtopic.php?t=16915&p=169561#p169561 <![CDATA[Vale of Isis unfair]]> I´ve noticed a problem that makes Vale of Isis (very?) unbalanced. At game start the ACU on south can build 4 Mexes without a change in position. The north is another matter. At least 2 changes in position would be necessary to achieve the same result. On 5X5 map this is perhaps a decisive advantage for south. This map does not belong on the ladder. :shock: :shock:

Statistics: Posted by NoobMoving — 15 Nov 2018, 17:04


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