Forged Alliance ForeverForged Alliance Forever Forums2018-11-16T11:16:19+02:00/feed.php?f=3&t=169152018-11-16T11:16:19+02:002018-11-16T11:16:19+02:00/viewtopic.php?t=16915&p=169587#p169587 Hi OP, i'll forward your words to the rest of the ladder team and see what they have to say about it.
]]>2018-11-15T22:52:40+02:002018-11-15T22:52:40+02:00/viewtopic.php?t=16915&p=169566#p169566Statistics: Posted by nine2 — 15 Nov 2018, 22:52
]]>2018-11-15T17:52:52+02:002018-11-15T17:52:52+02:00/viewtopic.php?t=16915&p=169563#p169563 Starting a game with 4 mexes makes no sense. If you do so then you have already lost the game.
]]>2018-11-15T17:04:39+02:002018-11-15T17:04:39+02:00/viewtopic.php?t=16915&p=169561#p169561I´ve noticed a problem that makes Vale of Isis (very?) unbalanced. At game start the ACU on south can build 4 Mexes without a change in position. The north is another matter. At least 2 changes in position would be necessary to achieve the same result. On 5X5 map this is perhaps a decisive advantage for south. This map does not belong on the ladder.
Statistics: Posted by NoobMoving — 15 Nov 2018, 17:04