Again, this section will vary by Router provider. This section may be found under Menu Headings like NAT, Virual Servers, Port Mappings, or Port Forwards
1. Find the section in your Router's webpage that allows you to define Virtual Servers/Port Forwards/Port Mappings
IMPORTANT: Leave UPnP Enabled
2. In this section, begin creating a rule for each of the Static IP entries you created in Part B.
Your Starting IP address will be the IP Address of the first Computer you created a Static IP for.
SINGLE COMPUTER - If you have one Static IP Address defined, the Ending IP will be the same as your first IP. In this step, you are defining the scope of the rule to affect one IP, not a range of IP's.
This is an example of a Billion Router's Virtual Servers Setup. This is where the Port Forwards occur for this Router. This is for one computer.
Server Name: FAForever
IP Address: 192.168.1.5
Protocol: UDP
External Port Details
Start: 6112
End: 6112
Internal Port Details
Start: 6112
End: 6112
MORE COMPUTERS - If you have more than one Static IP Address defined, repeat the steps for a Single computer, with the additional computer's IP Address details.
This is an example of a Billion Router's Virtual Servers Setup. This is where the Port Forwards occur for this Router. This is for multiple computers.
--------------------------
Server Name: FAForever_PC1
IP Address: 192.168.1.5
Protocol: UDP
External Port Details
Start: 6112
End: 6112
Internal Port Details
Start: 6112
End: 6112
--------------------------
Server Name: FAForever_PC2
IP Address: 192.168.1.6
Protocol: UDP
External Port Details
Start: 6113
End: 6113
Internal Port Details
Start: 6113
End: 6113
--------------------------
Have I lost you? Good. Think of this like a wall of connections an oldskool telephone operator would use...
We are creating 'straight' port forwards here.
Remember these values! Each computer will need to have the FA Forever Official client reconfigured with the new Game Port value assigned to each computer.
3. Once done, Save and Apply the changes. Correct any mistakes highlit by error messages.