I'm able to browse the web, so I'm not exactly sure whats going on. I posted log down below.
2012-07-24 17:47:19,734 INFO faf.fa Updating FA for map: bunnyroanokev3.v0001
2012-07-24 17:47:38,473 INFO faf.client Outgoing JSON Message: {"command": "game_join", "uid": 224535, "gameport": 6112}
2012-07-24 17:47:38,677 INFO faf.client Handling game_launch via JSON {u'args': [u'/ratingcolor 3e3e3e3e', u'/numgames 77'], u'command': u'game_launch', u'uid': 224535, u'mod': u'faf'}
2012-07-24 17:47:38,677 INFO faf.fa Running FA with info: {'recorder': u'CrazedChariot', 'game_time': 1343166458.678, 'uid': 224535, 'version_info': {'lobby': '0.7.561'}, 'featured_mod': u'faf'}
2012-07-24 17:47:38,677 INFO faf.fa Running FA via command: "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" /ratingcolor 3e3e3e3e /numgames 77 /mean 1424.3 /deviation 301.822 /init init_faf.lua /log "C:\ProgramData\FAForever\logs\game.log" /savereplay gpgnet://localhost/224535/CrazedChariot.SCFAreplay /nobugreport /sse2 /networksafe /gpgnet 127.0.0.1:53407
2012-07-24 17:47:38,703 INFO faf.client FA has launched in an attached process.
2012-07-24 17:47:50,203 DEBUG faf.fa.relayserver incoming connection to relay server...
2012-07-24 17:47:50,203 INFO faf.fa.relayer FA connected locally.
2012-07-24 17:47:50,203 INFO faf.fa.relayer FA will use local port 58990
2012-07-24 17:47:50,203 INFO faf.fa.relayer UDP relay port 6112
2012-07-24 17:47:50,329 DEBUG faf.fa.relayer faf server faforever.com:7001
2012-07-24 17:47:51,003 INFO faf.client port used : 6112
2012-07-24 17:49:24,648 INFO faf.fa.replayrecorder FA connected locally.
2012-07-24 17:49:24,927 DEBUG faf.fa.replayrecorder internet replay server faforever.com:15000
2012-07-24 17:49:24,927 INFO faf.fa.replayrecorder Stripping prefix 'P/224535/CrazedChariot.SCFAreplay ' from replay.
2012-07-24 17:49:30,135 INFO faf.fa Game Info Complete: {u'num_players': 6, u'mapname': u'bunnyroanokev3.v0001', 'uid': 224535, 'version_info': {'lobby': '0.7.561'}, 'game_time': 1343166564.092276, u'game_type': 0, u'host': u'gluck', u'teams': {u'0': [u'gluck', u'AttaQ', u'Jinxie', u'ChaosRefractor', u'CrazedChariot', u'Pontius']}, u'access': u'public', u'state': u'playing', u'options': [], u'command': u'game_info', 'featured_mod': u'faf', u'title': u'FFA 3-7 p all welcom h f', 'recorder': u'CrazedChariot', u'quality': 0.2237254428503376, u'max_players': 6, 'complete': True}
2012-07-24 17:55:40,437 INFO faf.fa.replayrecorder FA disconnected locally.
2012-07-24 17:55:40,437 INFO faf.fa.replayrecorder Found Complete Replay Info
2012-07-24 17:55:40,437 INFO faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\224535-CrazedChariot.fafreplay, containing 136929 bytes of replay data.
2012-07-24 17:55:40,444 INFO faf.fa.replayrecorder closing replay file
2012-07-24 17:55:40,444 DEBUG faf.fa.replayrecorder destructor entered
2012-07-24 17:55:46,459 INFO faf.fa.relayer FA disconnected locally.
2012-07-24 17:55:46,459 INFO faf.fa.relayer remove relay
2012-07-24 17:55:46,459 DEBUG faf.fa.relayer destructor called
2012-07-24 17:55:49,032 INFO faf.client FA has finished with exit code: 0
2012-07-24 17:56:10,561 ERROR faf.client TCP Socket Error: The remote host closed the connection
2012-07-24 17:56:30,319 WARNING faf.client Disconnected from lobby server.Statistics: Posted by CrazedChariot — 25 Jul 2012, 00:04
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