Forged Alliance Forever Forged Alliance Forever Forums 2012-08-11T22:56:39+02:00 /feed.php?f=3&t=1575 2012-08-11T22:56:39+02:00 2012-08-11T22:56:39+02:00 /viewtopic.php?t=1575&p=17552#p17552 <![CDATA[Re: problems initializig my .scd]]> 2.5 , 5 , 10 , 15 and 30min selectable, time still sums up when players are teamed

and i suggest a new description for the mod (as the current one doesn't look good tbh)


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King of the Hill

Now with selectable time conditions!

Conquer the middle of the map with landunits alone or in teams and prove you can own it.
The bigger the maps, the more units you'll need to score points, but the size of the Hill will also increase.

The Hill is located exactly in the middle of the map and 5% of the mapwidth/height large,
points will be given every 5 seconds to everyone who's having enough landunits on the Hill, and also all their teammates.
At the beginning and at steps of 25/50/75 % points, there will be a warning to all players, and you can keep track
of the exact amout of points, they are also displayed when scored, but much smaller.

Statistics: Posted by Myxir — 11 Aug 2012, 22:56


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2012-07-25T10:29:20+02:00 2012-07-25T10:29:20+02:00 /viewtopic.php?t=1575&p=16414#p16414 <![CDATA[Re: problems initializig my .scd]]>

Statistics: Posted by Ze_PilOt — 25 Jul 2012, 10:29


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2012-07-25T09:51:40+02:00 2012-07-25T09:51:40+02:00 /viewtopic.php?t=1575&p=16411#p16411 <![CDATA[Re: problems initializig my .scd]]>
the problem wasn't the init file but a data path within the .scd file i didn't see and therefore didn't change


edit:
uploaded the working files now

kingofthehill.koth belongs to the \gamedata folder
init_koth.lua belongs to the \bin folder

Statistics: Posted by Myxir — 25 Jul 2012, 09:51


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2012-07-23T10:07:04+02:00 2012-07-23T10:07:04+02:00 /viewtopic.php?t=1575&p=16278#p16278 <![CDATA[problems initializig my .scd]]>
i used command prompt to change the current directory to
C:\programdata\faforever\bin
and use
forgedalliance.exe /init [whatever init i use].lua
to start the game with the mod i want, this works pretty good with e.g. phantomx


somehow i just happen to fail initializing my own mod (King of the Hill, viewtopic.php?f=2&t=1013), i'm using the same init file as BO and PHX just exchanged all the .bo/.phx to .koth etc but it won't start with the hooked functions, just the normal faf version


i uploaded the init_koth.lua (belongs to the /bin folder) and the kingofthehill.koth (belongs to the /gamedata folder) which both don't have the right extensions to be uploaded without renaming them :/

however, some suggestions on this or can you maybe finish it?

Statistics: Posted by Myxir — 23 Jul 2012, 10:07


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