Ze_PilOt wrote: So why are you reporting if you know the fix ? Don't host 6v6.
I better not ask what your solution to world hunger would be ^^
Statistics: Posted by rootbeer23 — 17 Jul 2012, 00:08
]]>2012-07-16T23:35:57+02:002012-07-16T23:35:57+02:00/viewtopic.php?t=1531&p=15899#p15899Statistics: Posted by Prince__ — 16 Jul 2012, 23:35
]]>2012-07-16T23:10:09+02:002012-07-16T23:10:09+02:00/viewtopic.php?t=1531&p=15898#p15898Statistics: Posted by Ze_PilOt — 16 Jul 2012, 23:10
]]>2012-07-16T22:27:23+02:002012-07-16T22:27:23+02:00/viewtopic.php?t=1531&p=15893#p15893
Ze_PilOt wrote: For the 10000000000th time, I need STEPS to replicate the bug.
The logs tell me nothing at all.
Well the logs show what happened, that is, a lot of players joined a 5v5 or bigger. Thats the common circumstance. Possible cause: moho cannot handle games larger than 4v4 reliably, that feature never went through QA. How to reproduce: try hosting a 6v6.
Statistics: Posted by rootbeer23 — 16 Jul 2012, 22:27
]]>2012-07-16T20:58:04+02:002012-07-16T20:58:04+02:00/viewtopic.php?t=1531&p=15881#p15881 The logs tell me nothing at all.
Statistics: Posted by Ze_PilOt — 16 Jul 2012, 20:58