Forged Alliance Forever Forged Alliance Forever Forums 2017-09-01T13:42:10+02:00 /feed.php?f=3&t=15083 2017-09-01T13:42:10+02:00 2017-09-01T13:42:10+02:00 /viewtopic.php?t=15083&p=153730#p153730 <![CDATA[Re: Tamplates tab crashing game.]]> Statistics: Posted by Rafs — 01 Sep 2017, 13:42


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2017-09-01T10:14:50+02:00 2017-09-01T10:14:50+02:00 /viewtopic.php?t=15083&p=153727#p153727 <![CDATA[Re: Tamplates tab crashing game.]]> fixed in the next patch.
For now you can avoid it by setting the template name cut off to 0 in the in game options.

Statistics: Posted by PhilipJFry — 01 Sep 2017, 10:14


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2017-09-01T09:50:22+02:00 2017-09-01T09:50:22+02:00 /viewtopic.php?t=15083&p=153725#p153725 <![CDATA[Tamplates tab crashing game.]]>
I will keep this short, i played the first Cybran mission from the vanilla campaign and for some reason now the game crashes,at first i tough it was a error it the template i made since somethings are changed to vanilla (like the T2 Cybran gunship having the original model if i am not mistaken) but i deleted it and it changed nothing, i get this error:

Unhandled exception:

offset past end of string

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1495.06 /deviation 235.127 /country PT /init init_faf.lua /numgames 17 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6718273/Rafs.SCFAreplay /gpgnet 127.0.0.1:58268

Callstack:
Unknown symbol (address 0x008d462c)

Last 100 lines of log...

debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/sim/categoryutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/userplayerquery.lua\000'
debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000'
debug: Loading module '\000/lua/ui/game/borders.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/worldview.lua\000'
debug: Loading module '\000/lua/ui/controls/worldview.lua\000'
debug: Loading module '\000/lua/ui/game/ping.lua\000'
debug: Loading module '\000/lua/user/userdecal.lua\000'
info: creating low fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/game/construction.lua\000'
debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000'
debug: Loading module '\000/lua/maui/mauiutil.lua\000'
debug: Loading module '\000/lua/ui/game/build_templates.lua\000'
debug: Loading module '\000/lua/ui/game/buildmode.lua\000'
debug: Loading module '\000/lua/ui/game/tabs.lua\000'
debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000'
debug: Loading module '\000/lua/ui/help/unitdescription.lua\000'
debug: Loading module '\000/lua/ui/templates_factory.lua\000'
debug: Loading module '\000/lua/ui/game/straticons.lua\000'
debug: Loading module '\000/lua/ui/game/selection.lua\000'
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000'
debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000'
debug: Loading module '\000/lua/ui/game/selectionsort.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
debug: Loading module '\000/lua/ui/game/minimap.lua\000'
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/avatars.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/unitview.lua\000'
debug: Loading module '\000/lua/keymap/selectedinfo.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating low fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000'
debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000'
warning: Not showing label for keybind LeftBracket due to length
debug: Loading module '\000/lua/ui/notify/customiser.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/keymap/hotbuild.lua\000'
debug: Loading module '\000/lua/keymap/upgradetab.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: /savereplay
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: creating low fidelity terrain
info: creating low fidelity water
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using SorianMainBalanced
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info: { x0=-100, x1=612, y0=-100, y1=0 },
info: { x0=-100, x1=612, y0=512, y1=612 },
info: { x0=-100, x1=0, y0=0, y1=512 },
info: { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/template_icon.dds
debug: Loading module '\000/lua/editor/sorianinstantbuildconditions.lua\000'

Statistics: Posted by Rafs — 01 Sep 2017, 09:50


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