only one of the games which had only one desynch counted for rating later, the other gave a "too many desynch" output later (there were no further desynch alerts in both games, but one counts and one doesn't?)
maybe it's just me, but this is what i've done recently:
after the new patch, i had problems because i got the FA 1.3.1 LADDER lobby instead of the faf powerlobby
i redownloaded the bin and gamedata folder from the faf lobby (deleted them and hosted a game), still the same
funkoff gave me the advice to check in the gamedata folder of my game for some .scds, i did and deleted fa-ladder.scd and faladder.scd, the lobby returned back to normal
i got no idea if i would've had desynchs at start with the other lobby, i didn't play a game while i had it
hopefully you can work something out what's the reason behind this
edit:
just checked, i got no desynch when i watch a livereplay, so most likely either someone else (and not me) caused the single dc in every game, or it does not happen because of the map/unitinformation but because of the connection between playersStatistics: Posted by Myxir — 05 Jul 2012, 16:04
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