it's been quite a while now that replays get systematically desynched when a player leaves the game before it ends. This means that nearly ALL replays are corrupted, because in an 8 or 10 players game, it's very likely that one will die and leave, since he doesn't want to wait 20min for nothing. I was wondering if someone was taking care of the issue.
Mr_J.Statistics: Posted by Mr_J — 14 Sep 2016, 13:41
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