Forged Alliance Forever Forged Alliance Forever Forums 2016-05-11T14:48:15+02:00 /feed.php?f=3&t=12379 2016-05-11T14:48:15+02:00 2016-05-11T14:48:15+02:00 /viewtopic.php?t=12379&p=126683#p126683 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]>
Only question is why has this changed just now? Didn't happen a month ago

Statistics: Posted by nine2 — 11 May 2016, 14:48


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2016-05-11T14:43:28+02:00 2016-05-11T14:43:28+02:00 /viewtopic.php?t=12379&p=126682#p126682 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]>

UEF - 31.4999
Cybran - 69
Aeon - 36.75
Seraphim - 31.4999

Aeon's larger one is thanks to the larger range on the gun upgrade. The Cybran's is the Torpedo Launcher, which is counted by the system.

My recommendation remains the same: We can avoid undue complexity with trying to filter out the Torpedo Launcher for just the ACU by simply hard-coding it into the unit blueprint for ACUs and sACUs.

Statistics: Posted by IceDreamer — 11 May 2016, 14:43


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2016-05-10T00:53:17+02:00 2016-05-10T00:53:17+02:00 /viewtopic.php?t=12379&p=126597#p126597 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]> Statistics: Posted by Crotalus — 10 May 2016, 00:53


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2016-05-09T23:54:06+02:00 2016-05-09T23:54:06+02:00 /viewtopic.php?t=12379&p=126594#p126594 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]> Find something special about tml weapons and don't inherit their radius?

Statistics: Posted by nine2 — 09 May 2016, 23:54


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2016-05-09T22:03:36+02:00 2016-05-09T22:03:36+02:00 /viewtopic.php?t=12379&p=126590#p126590 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]>
Solution: Hard-code ACU and sACU GSR to 30 (Range of upgraded cannon) or 22 (Default range).

Statistics: Posted by IceDreamer — 09 May 2016, 22:03


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2016-05-09T13:14:40+02:00 2016-05-09T13:14:40+02:00 /viewtopic.php?t=12379&p=126573#p126573 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]> Statistics: Posted by nine2 — 09 May 2016, 13:14


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2016-05-09T04:22:41+02:00 2016-05-09T04:22:41+02:00 /viewtopic.php?t=12379&p=126558#p126558 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]>

Assist is a very versatile command, and doesn't simply mean the application of build power. The ACU, being also a combat unit, will assign higher priority to attacking nearby enemies. Once the enemies are killed it will resume the build assist function.

Statistics: Posted by Hawkei — 09 May 2016, 04:22


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2016-05-08T12:19:48+02:00 2016-05-08T12:19:48+02:00 /viewtopic.php?t=12379&p=126535#p126535 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]> Statistics: Posted by Crotalus — 08 May 2016, 12:19


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2016-05-08T11:45:05+02:00 2016-05-08T11:45:05+02:00 /viewtopic.php?t=12379&p=126534#p126534 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]>
Without having tested it, maybe it would have been different if tml was building a missile due to possible being priortized higher than "kill enemies in range" (but the Jazzi case would be a counter-argument to that).

Maybe the recent changes with GuardScanRadius impacts this as well, I don't know what the ACUs default range was earlier before we changed it to weapon range.

Statistics: Posted by Crotalus — 08 May 2016, 11:45


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2016-05-07T16:30:07+02:00 2016-05-07T16:30:07+02:00 /viewtopic.php?t=12379&p=126501#p126501 <![CDATA[Re: Commander walks to the enemy while ordered to assist]]> Statistics: Posted by nine2 — 07 May 2016, 16:30


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2016-05-04T21:59:19+02:00 2016-05-04T21:59:19+02:00 /viewtopic.php?t=12379&p=126342#p126342 <![CDATA[Commander walks to the enemy while ordered to assist]]> #4721233

Also seen this happen when assisting an upgrading mex on setons front by Jazzi.
#4717941

Statistics: Posted by JoonasTo — 04 May 2016, 21:59


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