Statistics: Posted by TheStrategist — 01 May 2012, 07:31
]]>2012-05-01T04:00:48+02:002012-05-01T04:00:48+02:00/viewtopic.php?t=1127&p=12058#p12058Statistics: Posted by TheStrategist — 01 May 2012, 04:00
]]>2012-05-01T01:07:14+02:002012-05-01T01:07:14+02:00/viewtopic.php?t=1127&p=12050#p12050Statistics: Posted by Suspect — 01 May 2012, 01:07
]]>2012-04-29T11:05:02+02:002012-04-29T11:05:02+02:00/viewtopic.php?t=1127&p=11926#p11926Statistics: Posted by Ze_PilOt — 29 Apr 2012, 11:05
]]>2012-04-29T09:04:39+02:002012-04-29T09:04:39+02:00/viewtopic.php?t=1127&p=11923#p11923 Something like "TCP connection failed" or something
Statistics: Posted by TheStrategist — 29 Apr 2012, 09:04
]]>2012-04-28T01:28:26+02:002012-04-28T01:28:26+02:00/viewtopic.php?t=1127&p=11842#p11842 The only way to solve it is not trying every 2 seconds to relog.
And not restarting the lobby because "you can't join" or "you can't host".
I will not work, and you will be able to join when the overhead is gone. Doing these things only increase the time the server has to recover.
The most heaviest thing the server has to do is actually login you in, sending the whole game and player lists.
In fact, there will never be an overhead if you stop quitting/joining the lobby all the time when something seems wrong.
So stay in the lobby, wait a few seconds, and it will be all right. The server didn't crashed
Statistics: Posted by Ze_PilOt — 28 Apr 2012, 01:28
]]>2012-04-28T01:11:49+02:002012-04-28T01:11:49+02:00/viewtopic.php?t=1127&p=11841#p11841Statistics: Posted by aimnkill — 28 Apr 2012, 01:11
]]>2012-04-28T00:58:53+02:002012-04-28T00:58:53+02:00/viewtopic.php?t=1127&p=11839#p11839Statistics: Posted by Ferball — 28 Apr 2012, 00:58
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