theeggroll wrote:there is one minor thing about this idea that i dont like, and that is that your rating should not determine your point gain. a 1300 vs 1300 should earn the same amount of points as 2000 vs 2000
Statistics: Posted by theeggroll — 16 Apr 2015, 19:48
theeggroll wrote:
there is one minor thing about this idea that i dont like, and that is that your rating should not determine your point gain. a 1300 vs 1300 should earn the same amount of points as 2000 vs 2000
Statistics: Posted by Ithilis_Quo — 15 Apr 2015, 21:18
Statistics: Posted by theeggroll — 14 Apr 2015, 20:59
rozz_2528 wrote:The main problem i see in this idea is you said clan battles would be decided as a best out of 3 games. If all 3 games need to be played one after the other, its quite common for someone to have net issues, have pc problems, or basic IRL commitments. And some people have a window of a couple hours to play at a time. So what if the first game goes over 1 hour. They just forfeit and the clan loses? This idea seems good for an e sports layout. Not so much for casual online play.
Statistics: Posted by rozz — 14 Apr 2015, 12:32
Statistics: Posted by speed2 — 14 Apr 2015, 12:06
Statistics: Posted by Ithilis_Quo — 12 Apr 2015, 20:17
First of all, it requires matchmaking and global rating changes to work. No matchmaker = lots of raging and butthurts.
Same as we have ladder and global rating leaderboards, introduce a clan leaderboard too where people will gain/lose points for their clan playing all their usual games without needing to make any extra effort.
This can be achieved in a really simple way but needs coding and math. The system should be able to detect if a player belongs to a clan when the game starts. If he does, then following rules apply depending on the outcome:
1v1 matchmaking:
adding X*Y points for the winner's clan and distracting from the loser's, where X is some standart number and Y is based on rating difference between players
Team matchmaking:
it gets a bit complicated here. need to come up with some formulas to calculate stuff
system detects how many players belong to different clans and distributes points accordingly, so in scenarios like 2(clan1)+2(clan2) vs 4(clan3) all clans participating are taking part in calculations. also, dont know yet how it should act if there are members of same clan on both sides.
Statistics: Posted by Mad`Mozart — 12 Apr 2015, 19:06
But the line i drew to wwpc is something you seem not to get. What wwpc and your suggestion share in common is that people need to organize their games to take part in the event (although not so neccessary in your case). And it sometimes gets hard to do, takes a lot of time and effort for some people to the point they cant or dont want to play in it anymore. And for this kind of major clan activity i think is unacceptable. Better come up with different system that is fun and fair and does not limit players for their time - the one which they can be part of simply by playing in FAF as they usually do.
And on top of that you can add tourneys and all that stuff which requires extra organization and offers more rewards.
Next, about your "i dont fear the stack" passage, that is totally wrong approach. You wanna base your system on your personal view how games should be played, but how many people does share that view? More and more among which you play? But there are many more others that you dont play with Instead, you should try and make it fair for all players where they cant calculate their chance to win or make decision if they should play before the game starts - then there will be competition and motivation. Right now its just sheer enthusiasm to play in it like in any tourney we had so far. In that case just dont make it a continuous event then where players can arrange their games at any time throughout the year (?) and make it as yet another tourney.
Instead, you should try and make it fair for all players where they cant calculate their chance to win or make decision if they should play before the game starts
Statistics: Posted by Tokyto — 12 Apr 2015, 18:36
Statistics: Posted by Ithilis_Quo — 12 Apr 2015, 17:51
Statistics: Posted by Blodir — 12 Apr 2015, 16:43
Statistics: Posted by Mad`Mozart — 12 Apr 2015, 16:37
Statistics: Posted by Tokyto — 12 Apr 2015, 15:35
Statistics: Posted by Ithilis_Quo — 12 Apr 2015, 15:20