Forged Alliance ForeverForged Alliance Forever Forums2013-05-27T09:24:21+02:00/feed.php?f=26&t=9412013-05-27T09:24:21+02:002013-05-27T09:24:21+02:00/viewtopic.php?t=941&p=43504#p43504 FAF has loads of bug fixes and balance changes built-in, so I would guess that both of those mods would cause nasty conflicts.
Statistics: Posted by Eukanuba — 27 May 2013, 09:24
]]>2013-05-26T05:13:24+02:002013-05-26T05:13:24+02:00/viewtopic.php?t=941&p=43384#p43384here's the game.log file: http://pastebin.com/N8DpCG99 here's the forever.log file: http://pastebin.com/qNbk3eSS The replay of the game is attached.
The only mods I'm using are FAForever, Community Bug Fix, and Community Balance. I started the game from the FA lobby using "Create Custom Game". Go in, start the game as 1v1 and have at it. Build an air factory, then try to build anything. As soon as the unit is finished building, it just sits on the air factory and never leaves. If I were to destroy the air factory, the unit would leave, but it then doesn't respond to any commands.
UPDATE: OK, I turned off the Community mods and I was able to build using the air factory just fine. I then turned on Community Bug Fix and it worked fine. I then enabled Community Balance and it stopped working. I liked having both of those mods on before FAF, so it'd be nice to be able to keep using them, unless FAF already incorporates them...
Statistics: Posted by aaronburro — 26 May 2013, 05:13
]]>2013-05-06T07:47:34+02:002013-05-06T07:47:34+02:00/viewtopic.php?t=941&p=40726#p40726Statistics: Posted by Ze_PilOt — 06 May 2013, 07:47
]]>2013-05-06T05:32:33+02:002013-05-06T05:32:33+02:00/viewtopic.php?t=941&p=40719#p40719 Honestly, I was hoping someone had run across this before and had a solution. Sounds like that's not the case :-/
Statistics: Posted by aaronburro — 06 May 2013, 05:32
]]>2013-04-28T10:29:36+02:002013-04-28T10:29:36+02:00/viewtopic.php?t=941&p=40016#p40016Statistics: Posted by Ze_PilOt — 28 Apr 2013, 10:29
]]>2013-04-28T00:34:51+02:002013-04-28T00:34:51+02:00/viewtopic.php?t=941&p=39994#p39994Statistics: Posted by aaronburro — 28 Apr 2013, 00:34
]]>2013-04-13T02:51:48+02:002013-04-13T02:51:48+02:00/viewtopic.php?t=941&p=38119#p38119Statistics: Posted by aaronburro — 13 Apr 2013, 02:51
]]>2012-03-27T06:07:01+02:002012-03-27T06:07:01+02:00/viewtopic.php?t=941&p=9899#p9899Statistics: Posted by BrainMan42 — 27 Mar 2012, 06:07
]]>2012-03-27T05:52:59+02:002012-03-27T05:52:59+02:00/viewtopic.php?t=941&p=9898#p9898If I kill the factory, the unit changes position and hovers, but does not respond to any controls/commands. I have tested this in several mods.... FAF launched games, including scrimmage. Lan Games from Forged Alliance still work fine. Is there a setting I am missing?
Statistics: Posted by BrainMan42 — 27 Mar 2012, 05:52