Forged Alliance Forever Forged Alliance Forever Forums 2013-03-18T10:24:59+02:00 /feed.php?f=26&t=926 2013-03-18T10:24:59+02:00 2013-03-18T10:24:59+02:00 /viewtopic.php?t=926&p=34428#p34428 <![CDATA[Re: UPnP Support (experimental)]]>
Sad an dejected, I logged into my router and went to the advanced section and saw an option "enable uPnP", I said to myself, "Fuggit sure we'll tick that checkbox and see how we go". One reboot of the router and PC and connection issues are a thing of the past. There may well be a God after all. I'm sure she's a very nice diety.

Just thought I'd share that :-)

Now I'm off to find a game in the lobby. C ya.

Statistics: Posted by Kof — 18 Mar 2013, 10:24


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2013-01-18T22:16:19+02:00 2013-01-18T22:16:19+02:00 /viewtopic.php?t=926&p=27636#p27636 <![CDATA[Re: UPnP Support (experimental)]]> Statistics: Posted by Helcaraxe — 18 Jan 2013, 22:16


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2012-07-25T11:27:24+02:00 2012-07-25T11:27:24+02:00 /viewtopic.php?t=926&p=16416#p16416 <![CDATA[Re: UPnP Support (experimental)]]> Statistics: Posted by pip — 25 Jul 2012, 11:27


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2012-04-27T15:13:46+02:00 2012-04-27T15:13:46+02:00 /viewtopic.php?t=926&p=11800#p11800 <![CDATA[Re: UPnP Support (experimental)]]> Statistics: Posted by Gyle — 27 Apr 2012, 15:13


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2012-04-15T22:03:41+02:00 2012-04-15T22:03:41+02:00 /viewtopic.php?t=926&p=10961#p10961 <![CDATA[Re: UPnP Support (experimental)]]>
http://www.youtube.com/watch?v=BgSVzp3c6ZM

Statistics: Posted by Sandra_ — 15 Apr 2012, 22:03


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2012-04-14T21:23:24+02:00 2012-04-14T21:23:24+02:00 /viewtopic.php?t=926&p=10912#p10912 <![CDATA[Re: UPnP Support (experimental)]]>
In these cases, using put a complete random port (12345 for exemple) and uPnP solved the problem.

Statistics: Posted by Ze_PilOt — 14 Apr 2012, 21:23


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2012-03-26T11:29:43+02:00 2012-03-26T11:29:43+02:00 /viewtopic.php?t=926&p=9840#p9840 <![CDATA[Re: UPnP Support]]> should work fine as it is. It also works on my Win 7 Pro machine, and has reportedly worked on Windows XP.

One right way to do that is to have the Windows Firewall turned ON and running with recommended settings. If you mess with your firewall settings, chances are you've turned Windows' UPnP support off entirely.

Also, if your computer has two network interfaces that are both connected (e.g. a PC with an Ethernet cable and a WLAN connection), UPnP can't work and thus selecting the option won't help either (I'm searching for a workaround there, but I think it's a design flaw in Windows' NATUPnP implementation).

I have a bunch of ideas but the whole feature will have to stay experimental for a while. :) The problem is, it's impossible to autodetect what users need, and the more options I give them, the more they are going to screw up. Even worse, I've seen people who were able to play PERFECTLY screw up their settings by turning on UPnP (which then makes their router trip over its own, perfectly set up port forwardings or NAT tables).

Why? Whyyyyy? Don't try to fix anything if it ain't broke, people. Seriously. :cry:

Statistics: Posted by thygrrr — 26 Mar 2012, 11:29


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2012-03-25T16:44:47+02:00 2012-03-25T16:44:47+02:00 /viewtopic.php?t=926&p=9810#p9810 <![CDATA[Re: UPnP Support]]>
It shouldn't be much of an issue. I'll add code that detects this inability at some time and will offer you to deactivate the option accordingly.

Statistics: Posted by thygrrr — 25 Mar 2012, 16:44


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2012-03-24T04:01:01+02:00 2012-03-24T04:01:01+02:00 /viewtopic.php?t=926&p=9771#p9771 <![CDATA[UPnP Support]]>
Please feel free to try it if you are having connection issues and tell me how it works out for you.

Conversely: DON'T TRY IT if you can connect to games and host games and aren't getting nil pings / red pings to people. Your connection is most likely fine.

Note: If you use UPnP, it's probably a bad idea to also use forwarded ports at the same time (especially if these ports are the same as the one you use for UPnP).

Statistics: Posted by thygrrr — 24 Mar 2012, 04:01


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