Statistics: Posted by Kalvirox — 30 Nov 2014, 16:45
Statistics: Posted by Gorton — 30 Nov 2014, 12:42
Statistics: Posted by Vee — 30 Nov 2014, 12:41
keyser wrote:not talking about balance :
i though only wagner were able to fire over wall. having that little bonus to make up for the rhino completelly ruin by pd. (+ wagner not being an hover)
maybe we should fix walls not to become as random as it is now. like zlo said build wall first or after pd can change the effectiveness of the wall, which is stupid imo.
we should be able to know if a random unit is able to deal damage to the pd. like we all know that 100% rhino are stop by the wall, would be great to set a % of shot being able to get through/over the wall for each unit. like maybe 70% of mantis shot can get through wall on a flat ground.
and that % can't be affected by first wall/pd. and only affected by the positioning thank to the terrain. (good/bad pd placement)
Statistics: Posted by ZeRen — 29 Nov 2014, 23:13
And having a percentage of shots getting through walls would just make people build multiple walls.
Statistics: Posted by keyser — 29 Nov 2014, 16:17
Statistics: Posted by Kalvirox — 29 Nov 2014, 14:45
Statistics: Posted by keyser — 29 Nov 2014, 13:21
Statistics: Posted by Kalvirox — 29 Nov 2014, 11:01
Statistics: Posted by ZLO_RD — 29 Nov 2014, 09:49
Statistics: Posted by Kalvirox — 28 Nov 2014, 21:06