Forged Alliance Forever Forged Alliance Forever Forums 2014-11-17T05:04:06+02:00 /feed.php?f=26&t=8890 2014-11-17T05:04:06+02:00 2014-11-17T05:04:06+02:00 /viewtopic.php?t=8890&p=86020#p86020 <![CDATA[Re: 100% connection drop in game]]> doesnt change the fact. i see nothing wrong with a faf related thing here.
if udp connectivity breaks down after the connection handshake was successful over
udp there is nothing that can be done at this time.
but you can block the IP of whoever you want to connect to via proxy with a firewall
of some kind.

Statistics: Posted by rootbeer23 — 17 Nov 2014, 05:04


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2014-11-17T01:00:22+02:00 2014-11-17T01:00:22+02:00 /viewtopic.php?t=8890&p=86013#p86013 <![CDATA[Re: 100% connection drop in game]]>
rootbeer23 wrote:
The logs tell me that Apofenas was disconnected before the game started and between the remaining players
UDP communication broke down. Can't tell you why.

Wait, what?...
Dunno where you looked but i posted logs right after i had issue playing 1v1 with Tokyto (should just be in the end of the log?)
No Apofenas there or remaining players.

Statistics: Posted by Mad`Mozart — 17 Nov 2014, 01:00


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2014-11-16T17:09:58+02:00 2014-11-16T17:09:58+02:00 /viewtopic.php?t=8890&p=85994#p85994 <![CDATA[Re: 100% connection drop in game]]> UDP communication broke down. Can't tell you why.

Statistics: Posted by rootbeer23 — 16 Nov 2014, 17:09


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2014-11-16T14:47:10+02:00 2014-11-16T14:47:10+02:00 /viewtopic.php?t=8890&p=85993#p85993 <![CDATA[Re: 100% connection drop in game]]>
Mad`Mozart wrote:
i can ask Apofenas to generate logs if needed.


please do.

Statistics: Posted by rootbeer23 — 16 Nov 2014, 14:47


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2014-11-16T14:30:34+02:00 2014-11-16T14:30:34+02:00 /viewtopic.php?t=8890&p=85992#p85992 <![CDATA[Re: 100% connection drop in game]]> Statistics: Posted by Tokyto — 16 Nov 2014, 14:30


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2014-11-16T14:28:38+02:00 2014-11-16T14:28:38+02:00 /viewtopic.php?t=8890&p=85991#p85991 <![CDATA[100% connection drop in game]]> Anyway, my connection ALWAYS drops with certain players when the game starts. It is fine in lobby though but never in game.
The only solution i found is to connect to these players through proxy in the lobby before the game starts. But its hard to do and not easy to make sure you are connected through proxy. Nothing indicates it and no option to use proxy specifically.

So far im having issues now with Tokyto and Apofenas.
Here are my logs, Tokyto will post his too and i can ask Apofenas to generate logs if needed.

Statistics: Posted by Mad`Mozart — 16 Nov 2014, 14:28


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