Forged Alliance Forever Forged Alliance Forever Forums 2014-10-03T17:43:25+02:00 /feed.php?f=26&t=8344 2014-10-03T17:43:25+02:00 2014-10-03T17:43:25+02:00 /viewtopic.php?t=8344&p=82611#p82611 <![CDATA[Re: Desync on Beat 1 of game :]]> Statistics: Posted by ThePhobius — 03 Oct 2014, 17:43


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2014-08-12T03:31:35+02:00 2014-08-12T03:31:35+02:00 /viewtopic.php?t=8344&p=78698#p78698 <![CDATA[Re: Desync on Beat 1 of game :]]>
Taffy wrote:
^


There seems to be no desync in that log file... Can't find any other errors either.


Ze_PilOt wrote:
Very unlikely. I don't have that error on my computer, and my files were generated on the server, so I don't have any special local copy.

Also never had any report about that.


I have the error too, it started appearing after the first beta patch. May be a difference between versions of FA? I use retail.

Statistics: Posted by Sheeo — 12 Aug 2014, 03:31


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2014-08-11T23:46:54+02:00 2014-08-11T23:46:54+02:00 /viewtopic.php?t=8344&p=78692#p78692 <![CDATA[Re: Desync on Beat 1 of game :]]>
Sheeo wrote:
Ze_PilOt: That error has been there


Very unlikely. I don't have that error on my computer, and my files were generated on the server, so I don't have any special local copy.

Also never had any report about that.

Statistics: Posted by Ze_PilOt — 11 Aug 2014, 23:46


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2014-08-11T23:33:13+02:00 2014-08-11T23:33:13+02:00 /viewtopic.php?t=8344&p=78691#p78691 <![CDATA[Re: Desync on Beat 1 of game :]]>
Gorton wrote:
I did another test, this time with Sn0RL4X2014(Taffy): It desynced, beat 1 while using the RAS notify mod.

It didn't while using no mods at all.

I deleted the rk's explosion mod and then no desync while using the ras notify mod.

No idea.

The last game (using that ui mod) if you wanted the log is attached

Please tell me what you want in logs and I will endeavor to collect them .



Need Sn0RL4X2014's log -- no errors/desyncs in that one.

Statistics: Posted by Sheeo — 11 Aug 2014, 23:33


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2014-08-11T23:28:06+02:00 2014-08-11T23:28:06+02:00 /viewtopic.php?t=8344&p=78690#p78690 <![CDATA[Re: Desync on Beat 1 of game :]]> Statistics: Posted by Taffy — 11 Aug 2014, 23:28


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2014-08-11T23:25:34+02:00 2014-08-11T23:25:34+02:00 /viewtopic.php?t=8344&p=78689#p78689 <![CDATA[Re: Desync on Beat 1 of game :]]>
It didn't while using no mods at all.

I deleted the rk's explosion mod and then no desync while using the ras notify mod.

No idea.

The last game (using that ui mod) if you wanted the log is attached

Please tell me what you want in logs and I will endeavor to collect them .

EDIT: This log is of a game that didn't desync , sorry sheeo

Statistics: Posted by Gorton — 11 Aug 2014, 23:25


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2014-08-11T23:06:58+02:00 2014-08-11T23:06:58+02:00 /viewtopic.php?t=8344&p=78688#p78688 <![CDATA[Re: Desync on Beat 1 of game :]]>
The open-waters map bugs out in the log, we should remove it from the vault.

I pushed a potential fix for the error that's filling up Gorton's log (It doesn't error in Deerings) here https://bitbucket.org/thepilot/forged-a ... -beat/diff.


I have no idea why SessionIsMultiplayer() would error out on one client, but not the other--but ensuring SessionIsActive() returns true before attempting to call it will at least suppress that error.

Statistics: Posted by Sheeo — 11 Aug 2014, 23:06


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2014-08-11T22:02:31+02:00 2014-08-11T22:02:31+02:00 /viewtopic.php?t=8344&p=78685#p78685 <![CDATA[Re: Desync on Beat 1 of game :]]> warning: Search path element "c:\programdata\faforever\gamedata\meshes.nx2" is not a valid .zip file.

No reason for that.

Statistics: Posted by Ze_PilOt — 11 Aug 2014, 22:02


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2014-08-11T21:59:50+02:00 2014-08-11T21:59:50+02:00 /viewtopic.php?t=8344&p=78684#p78684 <![CDATA[Re: Desync on Beat 1 of game :]]> Statistics: Posted by Deering — 11 Aug 2014, 21:59


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2014-08-11T21:49:43+02:00 2014-08-11T21:49:43+02:00 /viewtopic.php?t=8344&p=78683#p78683 <![CDATA[Desync on Beat 1 of game :]]>
I tested with Deering.

My game log is attached.

Statistics: Posted by Gorton — 11 Aug 2014, 21:49


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