Forged Alliance Forever Forged Alliance Forever Forums 2014-04-17T02:23:10+02:00 /feed.php?f=26&t=7209 2014-04-17T02:23:10+02:00 2014-04-17T02:23:10+02:00 /viewtopic.php?t=7209&p=71332#p71332 <![CDATA[Re: Exploits]]>
dbg_CollisionBeam definitely works :o

Game was 1v1 with both parties knowing what the point of the game was, game was aborted under 2 min. Replay ID 2090776... not that you can see it in the replay

Statistics: Posted by E8400-CV — 17 Apr 2014, 02:23


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2014-04-15T21:24:21+02:00 2014-04-15T21:24:21+02:00 /viewtopic.php?t=7209&p=71267#p71267 <![CDATA[Re: Exploits]]>
Ze_PilOt wrote:
D4E_Omit wrote:
Ze_PilOt wrote:Well it does not anymore.

Since it doesn't work anymore I'll just keep abusing it..

^^ that is a joke but it does still work


You should test before saying that... It does not.


dbg_collisionbeam definitly still works, it is also argueably the most exploitable because it puts a giant green box around every laser shooting weapon, including unupgraded cyb com.

Statistics: Posted by D4E_Omit — 15 Apr 2014, 21:24


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2014-04-15T20:31:04+02:00 2014-04-15T20:31:04+02:00 /viewtopic.php?t=7209&p=71261#p71261 <![CDATA[Re: Exploits]]>
D4E_Omit wrote:
Ze_PilOt wrote:Well it does not anymore.

Since it doesn't work anymore I'll just keep abusing it..

^^ that is a joke but it does still work


You should test before saying that... It does not.

Statistics: Posted by Ze_PilOt — 15 Apr 2014, 20:31


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2014-04-15T16:35:31+02:00 2014-04-15T16:35:31+02:00 /viewtopic.php?t=7209&p=71245#p71245 <![CDATA[Re: Exploits]]> Statistics: Posted by Ze_PilOt — 15 Apr 2014, 16:35


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2014-04-15T16:35:35+02:00 2014-04-15T16:35:10+02:00 /viewtopic.php?t=7209&p=71244#p71244 <![CDATA[Re: Exploits]]>
Ze_PilOt wrote:
Well it does not anymore.

Since it doesn't work anymore I'll just keep abusing it..

^^ that is a joke but it does still work

Statistics: Posted by D4E_Omit — 15 Apr 2014, 16:35


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2014-04-15T16:26:11+02:00 2014-04-15T16:26:11+02:00 /viewtopic.php?t=7209&p=71243#p71243 <![CDATA[Re: Exploits]]> Statistics: Posted by Ze_PilOt — 15 Apr 2014, 16:26


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2014-04-15T16:01:36+02:00 2014-04-15T16:01:36+02:00 /viewtopic.php?t=7209&p=71240#p71240 <![CDATA[Re: Exploits]]>
E8400-CV wrote:
So someone just has to test this in a ranked game?


it works, you don't need to test. Me and my friends used this for a few games a few months ago, to see cyb tmd and com

Statistics: Posted by D4E_Omit — 15 Apr 2014, 16:01


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2014-04-15T08:56:25+02:00 2014-04-15T08:56:25+02:00 /viewtopic.php?t=7209&p=71220#p71220 <![CDATA[Re: Exploits]]> Statistics: Posted by E8400-CV — 15 Apr 2014, 08:56


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2014-04-14T19:27:44+02:00 2014-04-14T19:27:44+02:00 /viewtopic.php?t=7209&p=71200#p71200 <![CDATA[Re: Exploits]]> Statistics: Posted by D4E_Omit — 14 Apr 2014, 19:27


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2014-04-14T19:22:58+02:00 2014-04-14T19:22:58+02:00 /viewtopic.php?t=7209&p=71199#p71199 <![CDATA[Re: Exploits]]> Statistics: Posted by Ze_PilOt — 14 Apr 2014, 19:22


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2014-04-15T21:27:04+02:00 2014-04-14T19:03:00+02:00 /viewtopic.php?t=7209&p=71197#p71197 <![CDATA[Exploits]]>
Since I just saw someone talk about a desync in the chat, I thought back at some problematic console commands:

dbg_ballistics , shows projectile paths, projectiles, buildings being build DESYNC (can only be used with cheats)
dbg_collisionbeam , shows all laser shooting units with a box around it, also cyb com also shows lasers, might be used in ffa to see telemazer <-- HIGHLY EXPLOITABLE, NO DESYNC

dbg_projectile , shows all projectile NO DESYNC
dbg_trail shows particle trails of units like asf, ahwassa NO DESYNC <-- shows nukes so can be used to find stealth base

these can all be entered right into the console, no hassle.

Statistics: Posted by D4E_Omit — 14 Apr 2014, 19:03


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