Forged Alliance ForeverForged Alliance Forever Forums2014-04-17T22:11:19+02:00/feed.php?f=26&t=72072014-04-17T22:11:19+02:002014-04-17T22:11:19+02:00/viewtopic.php?t=7207&p=71346#p71346 18 hours is my personal best LOL jk
Statistics: Posted by jaystew — 17 Apr 2014, 22:11
]]>2014-04-14T19:41:35+02:002014-04-14T19:41:35+02:00/viewtopic.php?t=7207&p=71202#p71202 In the case described above, it was not that the last one disconnecting took so long. This game duration was shown right after the game was finished. The jpeg was made at 15:23 yesterday. 19 hours had not passed yet.
Statistics: Posted by ax0lotl — 14 Apr 2014, 19:41
]]>2014-04-14T17:27:59+02:002014-04-14T17:27:59+02:00/viewtopic.php?t=7207&p=71188#p71188 and system chooses last player who left game, to send his replay in vault, only thing that can be changed is time calculation, but i have no idea about this and how you can do that
also if you pause game, time still counts, and i think if you lag whole game, replay time kinda shows real time in game, maybe that is key to fixing that problem
]]>2014-04-14T14:47:58+02:002014-04-14T14:47:58+02:00/viewtopic.php?t=7207&p=71172#p71172Sometimes in the replay vault the game duration is faulty, shows 19 hours or so for a game of under 1 hour. It already shows that directly after the game.
Example: duration.jpg replay id 2077678 Replay desyncs, first time at beat 22554, +- minute 37:30, shortly after a bad disconnect (where you get an eject screen because the player that disconnected was not seen as disconnected by all yet).