Forged Alliance Forever Forged Alliance Forever Forums 2014-03-20T17:46:35+02:00 /feed.php?f=26&t=7027 2014-03-20T17:46:35+02:00 2014-03-20T17:46:35+02:00 /viewtopic.php?t=7027&p=69434#p69434 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
Aurion wrote:
Icekiro wrote:
D3matt wrote:I'm not sure where you got the idea that I wanted to surround before the upgrade to T2


His point was, you usually don't want to start adding M/storage to t1 mex's. This is because it's a wast of mass and time, that could be better spent on tank and such. You shouldn't add storage unless you're expecting a huge mass gain right off the bat (Like setons or Rohan). Then you should only build one. Since you only get a 1+ Mass bonus for 4 storage's it's not worth the mass. You should have most if not all of your mex's to t2 before you start capping them. It takes 800 mass to cap a mex, and it's not worth it for 1+ mass income. It is when it comes to 3+ and 18+(Or whatever a t3 mex is xD).So when you're capping a mex at t1 you're spending 800, and then 900 on a 1+ mass income, instead of just 800 on a 6+ mass income per mex. Here's a link to a forum post all about it. super helpful. viewtopic.php?f=40&t=4175


He knows, but it's an issue at t2 -> storage -> t3...

Indeed, I'm not sure where the idea of putting storage around T1 mexes came from.

Statistics: Posted by RedX — 20 Mar 2014, 17:46


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2014-03-20T17:43:49+02:00 2014-03-20T17:43:49+02:00 /viewtopic.php?t=7027&p=69433#p69433 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
Icekiro wrote:
D3matt wrote:I'm not sure where you got the idea that I wanted to surround before the upgrade to T2


His point was, you usually don't want to start adding M/storage to t1 mex's. This is because it's a wast of mass and time, that could be better spent on tank and such. You shouldn't add storage unless you're expecting a huge mass gain right off the bat (Like setons or Rohan). Then you should only build one. Since you only get a 1+ Mass bonus for 4 storage's it's not worth the mass. You should have most if not all of your mex's to t2 before you start capping them. It takes 800 mass to cap a mex, and it's not worth it for 1+ mass income. It is when it comes to 3+ and 18+(Or whatever a t3 mex is xD).So when you're capping a mex at t1 you're spending 800, and then 900 on a 1+ mass income, instead of just 800 on a 6+ mass income per mex. Here's a link to a forum post all about it. super helpful. viewtopic.php?f=40&t=4175


He knows, but it's an issue at t2 -> storage -> t3...

Statistics: Posted by Aurion — 20 Mar 2014, 17:43


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2014-03-20T15:03:15+02:00 2014-03-20T15:03:15+02:00 /viewtopic.php?t=7027&p=69415#p69415 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
D3matt wrote:
I'm not sure where you got the idea that I wanted to surround before the upgrade to T2


His point was, you usually don't want to start adding M/storage to t1 mex's. This is because it's a wast of mass and time, that could be better spent on tank and such. You shouldn't add storage unless you're expecting a huge mass gain right off the bat (Like setons or Rohan). Then you should only build one. Since you only get a 1+ Mass bonus for 4 storage's it's not worth the mass. You should have most if not all of your mex's to t2 before you start capping them. It takes 800 mass to cap a mex, and it's not worth it for 1+ mass income. It is when it comes to 3+ and 18+(Or whatever a t3 mex is xD).So when you're capping a mex at t1 you're spending 800, and then 900 on a 1+ mass income, instead of just 800 on a 6+ mass income per mex. Here's a link to a forum post all about it. super helpful. viewtopic.php?f=40&t=4175

Statistics: Posted by Icekiro — 20 Mar 2014, 15:03


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2014-03-19T12:05:28+02:00 2014-03-19T12:05:28+02:00 /viewtopic.php?t=7027&p=69323#p69323 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]> Statistics: Posted by Plasma_Wolf — 19 Mar 2014, 12:05


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2014-03-18T23:33:55+02:00 2014-03-18T23:33:55+02:00 /viewtopic.php?t=7027&p=69302#p69302 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
The Mak wrote:
That is correct. For a T1 mex, the adjacency really begins when you have 4 mass storage to get a +1 mass production / second. As more experienced players have found out, it is better to upgrade all your T1 mexes first then surround them with mass storage. If you use the EcoManager and Supreme Economy EM-edition UI mods it does this for you. As soon as you build a T1 mex it immediately starts the upgrade to T2 but it pauses it. Once you upgrade it to T2, if you surround it with mass storage the mod will automatically start the upgrade to T3 but it pauses it.

So with that mod, you use a team of engineers to assist all your T1 mexes to T2, then have them come back to surround the mexes with mass storage, then loop them back to upgrade to T3.

Since it is a UI mod, you can maybe look into modifying to begin the upgrade of T1 to T2 when there is mass storage surrounding the mexes (just as it does it for T2). Any changes you make would not affect anyone one in the game.
I'm not sure where you got the idea that I wanted to surround before the upgrade to T2, but I'll definitely look at that mod. Although I've heard it said not to use eco managers because they make you bad in the long run.

Statistics: Posted by RedX — 18 Mar 2014, 23:33


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2014-03-18T16:54:08+02:00 2014-03-18T16:54:08+02:00 /viewtopic.php?t=7027&p=69244#p69244 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
So with that mod, you use a team of engineers to assist all your T1 mexes to T2, then have them come back to surround the mexes with mass storage, then loop them back to upgrade to T3.

Since it is a UI mod, you can maybe look into modifying to begin the upgrade of T1 to T2 when there is mass storage surrounding the mexes (just as it does it for T2). Any changes you make would not affect anyone one in the game.

Statistics: Posted by The Mak — 18 Mar 2014, 16:54


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2014-03-18T13:58:45+02:00 2014-03-18T13:58:45+02:00 /viewtopic.php?t=7027&p=69236#p69236 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
The Mak wrote:
Adjacency bonuses are calculated when the structures are complete and present. So if you are in the middle of a mex upgrade and build a mass storage (before the upgrade is complete), the bonus will be calculated when the mex upgrade completes. This is also true with factories. If you build a bonus structure while a unit is being built in the factory, it will receive no bonus. Once the bonus structure is complete, the next unit being built will receive the reduced cost bonus.

It has been like this since SupCom Vanilla and believe it is deep within the engine so it cannot be easily changed. Just be aware of this and plan your bonus structure construction to occur before any upgrades or unit construction from factories.


Well, this means you can't automate your mex upgrading in way that you can just pause the mex, let engineers build storages, then assist the mex automatically without suffering quite a big penalty (if you do this for more mexes).

Statistics: Posted by Aurion — 18 Mar 2014, 13:58


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2014-03-17T17:14:45+02:00 2014-03-17T17:14:45+02:00 /viewtopic.php?t=7027&p=69198#p69198 <![CDATA[Re: Mex Upgrade + Storage Adjacency Bug]]>
It has been like this since SupCom Vanilla and believe it is deep within the engine so it cannot be easily changed. Just be aware of this and plan your bonus structure construction to occur before any upgrades or unit construction from factories.

Statistics: Posted by The Mak — 17 Mar 2014, 17:14


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2014-03-17T03:48:01+02:00 2014-03-17T03:48:01+02:00 /viewtopic.php?t=7027&p=69185#p69185 <![CDATA[Mex Upgrade + Storage Adjacency Bug]]>
Further investigation in a sandbox test with no sim mods whatsoever reveals that a mex that is upgrading at the time that adjacent storage is constructed will never gain the bonus from that storage, whether the upgrade is paused or not. A mex that was not upgrading at the time gained income as expected.

Statistics: Posted by RedX — 17 Mar 2014, 03:48


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