Forged Alliance Forever Forged Alliance Forever Forums 2014-03-07T21:11:50+02:00 /feed.php?f=26&t=6940 2014-03-07T21:11:50+02:00 2014-03-07T21:11:50+02:00 /viewtopic.php?t=6940&p=68255#p68255 <![CDATA[Re: Zulan Hotbuild Default Keymapping]]>
Just a note for others, in the last row skip z (otherwise the keys will bind till n rather than till m for upgrade). Then assign Escape to Stop, Tab to 'Pause', Q to patrol, A to reclaim, Z to loop and it should be as it was with the default keybindings as seen here:

h ttp:// shadow . vs-hs . org/other/Hotbuild_Layout.png (ignore spaces - too few posts to post links to external sites :? )

I just got really used to using Tab to pause engineers when building so had to get that working again.

Statistics: Posted by Haxord — 07 Mar 2014, 21:11


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2014-03-07T18:56:57+02:00 2014-03-07T18:56:57+02:00 /viewtopic.php?t=6940&p=68251#p68251 <![CDATA[Re: Zulan Hotbuild Default Keymapping]]>
Spoiler: show
Hotbuild
The existing mod was more an hack than a mod.

But the new way of key binding hotbuild will allow you to rebind it more easily and really fast. The order of the options in they key bind menu (F1) is the same as the original mod.

Meaning that to have the default key bind of the original mod for US keyboard, you should bind, in order:

W,E,R,T,Y,U
S,D,F,G,H,J,K,L
Z,X,C,V,B,N,M

As you can see, it is the key in the order of your keyboard :)

The integrated mod will take care of binding the corresponding shift/alt combos.
If there is a shortcut on one of these combo (ie. shift-W is already used), the combo won’t be made, and a warning will show in the log (game.log) :

WARNING: Shift-W is already bind

You can be okay with that or unbind the key. It will retry to make the hotbuild combo immediately (you don’t need to restart FA or your game).

Statistics: Posted by lextoc — 07 Mar 2014, 18:56


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2014-03-07T17:54:25+02:00 2014-03-07T17:54:25+02:00 /viewtopic.php?t=6940&p=68240#p68240 <![CDATA[Zulan Hotbuild Default Keymapping]]>
Here's my current issue. After the latest patch I learnt that hotbuild and GAZ_UI is enabled by default. With the mods still enabled I accessed the F1 menu and attempted to reset the keys. It got stuck on the screen to select a german or US keyboard and I had to Alt+F4 the game. Since then I am stuck on the default keys.

After disabling the mods I see that hotbuild still appears under the F1 menu, however all the key bindings has to be set manually.

I suppose I could set it up manually, but there must be a more elegant solution as automatic binding could be done with the original mod. I noticed the file 'defaultKeyMap_en.lua' in the original Zulan Hotbuild folder. It seems to have all the keymappings I want. I know this is a bit of a technical question, but how can I make use of that file and apply it as a keymapping?

Statistics: Posted by Haxord — 07 Mar 2014, 17:54


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