Forged Alliance Forever Forged Alliance Forever Forums 2014-03-05T19:01:00+02:00 /feed.php?f=26&t=6717 2014-03-05T19:01:00+02:00 2014-03-05T19:01:00+02:00 /viewtopic.php?t=6717&p=68018#p68018 <![CDATA[Re: Lava highground MEXI BUG]]>
Lionhardt wrote:
I was able to reproduce this. Its the most northern mass spot of the bottom right area.

Yeah kinda game breaking right, only mex spot that has this bug.. I mean if both starting pos had this I wouldn't mind too bad.. But 8 extra t1 mexis is kinda, just kinda overtop. Especially on a spam/t2 rush map..

Statistics: Posted by D4E_Omit — 05 Mar 2014, 19:01


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2014-03-05T18:54:20+02:00 2014-03-05T18:54:20+02:00 /viewtopic.php?t=6717&p=68017#p68017 <![CDATA[Re: Lava highground MEXI BUG]]> Statistics: Posted by Lionhardt — 05 Mar 2014, 18:54


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2014-03-05T17:41:57+02:00 2014-03-05T17:41:57+02:00 /viewtopic.php?t=6717&p=68005#p68005 <![CDATA[Re: Lava highground MEXI BUG]]> Statistics: Posted by ZLO_RD — 05 Mar 2014, 17:41


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2014-02-18T13:55:57+02:00 2014-02-18T13:55:57+02:00 /viewtopic.php?t=6717&p=65811#p65811 <![CDATA[Lava highground MEXI BUG]]> Bottom spot can for some reason build mexi spots beside the mex spot itself. Okay.. So how about top spot? Nope top spot can't do any of bottoms spot bugs!

Hope this map gets fixed (Or removed since I myself hate it)

Edit : I found this with the one click wonder mod, which auto-selects Mexes when you hover over a mass spot, so thats why if you wonder! Best mod ever!

Statistics: Posted by D4E_Omit — 18 Feb 2014, 13:55


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