Forged Alliance Forever Forged Alliance Forever Forums 2014-02-17T08:13:26+02:00 /feed.php?f=26&t=6573 2014-02-17T08:13:26+02:00 2014-02-17T08:13:26+02:00 /viewtopic.php?t=6573&p=65614#p65614 <![CDATA[Re: FAF hangs in game with frame jitter]]> Statistics: Posted by nine2 — 17 Feb 2014, 08:13


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2014-02-11T14:35:44+02:00 2014-02-11T14:35:44+02:00 /viewtopic.php?t=6573&p=64898#p64898 <![CDATA[Re: FAF hangs in game with frame jitter]]> Statistics: Posted by Ze_PilOt — 11 Feb 2014, 14:35


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2014-02-11T14:02:45+02:00 2014-02-11T14:02:45+02:00 /viewtopic.php?t=6573&p=64891#p64891 <![CDATA[Re: FAF hangs in game with frame jitter]]>
Incidentally I changed from v6 to v8 at the exact moment I changed computers, and my friend did too.

Sorry to waste your time Zep. I assumed v8 was fine otherwise everyone would be screaming about it. Would it be worth putting a big fat warning on the v8 download in mod vault?

Statistics: Posted by nine2 — 11 Feb 2014, 14:02


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2014-02-11T11:00:42+02:00 2014-02-11T11:00:42+02:00 /viewtopic.php?t=6573&p=64883#p64883 <![CDATA[Re: FAF hangs in game with frame jitter]]> Statistics: Posted by Seriph — 11 Feb 2014, 11:00


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2014-02-11T10:03:29+02:00 2014-02-11T10:03:29+02:00 /viewtopic.php?t=6573&p=64878#p64878 <![CDATA[Re: FAF hangs in game with frame jitter]]>
It's not an official release by the way, the latest "real" GAZUI is v6.
Others are people adding code without checking it's working.

Statistics: Posted by Ze_PilOt — 11 Feb 2014, 10:03


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2014-02-11T09:58:15+02:00 2014-02-11T09:58:15+02:00 /viewtopic.php?t=6573&p=64877#p64877 <![CDATA[Re: FAF hangs in game with frame jitter]]>
I am using completely different drivers (nVidia vs catalyst). But it seems mod related. When i uninstall Gaz the problem seems to go away. When i reinstall it seems to work for a little while and then the problem returns. When it happens it again i'll post a .log. I really like Gaz though with it's draggable build queue en shared templates.

My machine is a fairly old one but high end back then (Core2Duo E8500/6GB RAM/nVidia GTX480/Win 7 64-bit) for FAF it is excellent due to its high single core speed.

Statistics: Posted by Seriph — 11 Feb 2014, 09:58


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2014-02-10T17:31:51+02:00 2014-02-10T17:31:51+02:00 /viewtopic.php?t=6573&p=64817#p64817 <![CDATA[Re: FAF hangs in game with frame jitter]]> Statistics: Posted by Ze_PilOt — 10 Feb 2014, 17:31


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2014-02-10T17:24:24+02:00 2014-02-10T17:24:24+02:00 /viewtopic.php?t=6573&p=64814#p64814 <![CDATA[Re: FAF hangs in game with frame jitter]]> Statistics: Posted by nine2 — 10 Feb 2014, 17:24


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2014-02-10T17:13:57+02:00 2014-02-10T17:13:57+02:00 /viewtopic.php?t=6573&p=64811#p64811 <![CDATA[Re: FAF hangs in game with frame jitter]]> Statistics: Posted by Ze_PilOt — 10 Feb 2014, 17:13


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2014-02-10T15:55:57+02:00 2014-02-10T15:55:57+02:00 /viewtopic.php?t=6573&p=64804#p64804 <![CDATA[Re: FAF hangs in game with frame jitter]]>
warning: Error running OnFrame script in CScriptObject at 14f90e00: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): attempt to call method `GetBlueprint' (a nil value)
stack traceback:
...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): in function `UpdateWindow'
...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(501): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:489>
warning: Error running OnFrame script in CScriptObject at 14f90e00: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): attempt to call method `GetBlueprint' (a nil value)
stack traceback:
...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): in function `UpdateWindow'
...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(501): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:489>
warning: Error running OnFrame script in CScriptObject at 14f90e00: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): attempt to call method `GetBlueprint' (a nil value)
stack traceback:
...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(588): in function `UpdateWindow'
...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(501): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:489>

Statistics: Posted by nine2 — 10 Feb 2014, 15:55


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2014-02-09T14:06:02+02:00 2014-02-09T14:06:02+02:00 /viewtopic.php?t=6573&p=64697#p64697 <![CDATA[Re: FAF hangs in game with frame jitter]]>
If you think it's not, we need the replay.

Statistics: Posted by Ze_PilOt — 09 Feb 2014, 14:06


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2014-02-09T13:52:37+02:00 2014-02-09T13:52:37+02:00 /viewtopic.php?t=6573&p=64695#p64695 <![CDATA[Re: FAF hangs in game with frame jitter]]>
When I view the replay it does the same thing so this is replicable.

Spoiler: show
info: size 0
info: CWldSession::DoBeat() unknown entity id (0x2ff0129e) supplied in a pose update.
warning: Error running lua script: ...aforever\gamedata\faforever.nxt\lua\selfdestruct.lua(55): Game object has been destroyed
stack traceback:
[C]: in function `GetWeaponCount'
...aforever\gamedata\faforever.nxt\lua\selfdestruct.lua(55): in function <...aforever\gamedata\faforever.nxt\lua\selfdestruct.lua:53>
warning: Error running lua script: ...aforever\gamedata\faforever.nxt\lua\selfdestruct.lua(55): Game object has been destroyed
stack traceback:
[C]: in function `GetWeaponCount'
...aforever\gamedata\faforever.nxt\lua\selfdestruct.lua(55): in function <...aforever\gamedata\faforever.nxt\lua\selfdestruct.lua:53>


debug: Loading module '\000/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_script.lua\000'

Statistics: Posted by nine2 — 09 Feb 2014, 13:52


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2014-02-08T03:29:58+02:00 2014-02-08T03:29:58+02:00 /viewtopic.php?t=6573&p=64533#p64533 <![CDATA[Re: FAF hangs in game with frame jitter]]> . I guess I could see if there any DirectX updates

Statistics: Posted by nine2 — 08 Feb 2014, 03:29


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2014-02-07T19:06:45+02:00 2014-02-07T19:06:45+02:00 /viewtopic.php?t=6573&p=64474#p64474 <![CDATA[Re: FAF hangs in game with frame jitter]]>
It's most likely a problem with your graphic driver.

Statistics: Posted by Ze_PilOt — 07 Feb 2014, 19:06


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2014-02-07T18:12:19+02:00 2014-02-07T18:12:19+02:00 /viewtopic.php?t=6573&p=64464#p64464 <![CDATA[Re: FAF hangs in game with frame jitter]]>
Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
attempted to read memory at 0x00000011

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /players 2 /team 2 /cybran /mean 1110.40364743 /deviation 49.7660101457 /init init_ladder1v1.lua /log C:\ProgramData\FAForever\logs\game.log /savereplay gpgnet://localhost/1837338/partytime.SCFAreplay /nobugreport /gpgnet 127.0.0.1:49287

Callstack:
Unknown symbol (address 0x00423190)
Unknown symbol (address 0x00801e43)

Last 100 lines of log...

info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: Strat Icon Mod Error: updated strat icon required for: \000icon_factoryhq2_land
info: Strat Icon Mod Error: updated strat icon required for: \000icon_factoryhq2_land
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
info: ResetCycle cm: false data: false
info: size 0
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000'
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: size 0
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false
info: com is dead
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
info: ResetCycle cm: false data: false
info: ResetCycle cm: false data: false


It happened just as I killed the opponent and in case that's important, another time I crashed was exactly when I died.

There was no replay log but it was #1837338.

The online replay is corrupted but my local one runs fine, with no crash.

Thanks!

Statistics: Posted by nine2 — 07 Feb 2014, 18:12


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