Forged Alliance Forever Forged Alliance Forever Forums 2013-12-05T15:33:08+02:00 /feed.php?f=26&t=5881 2013-12-05T15:33:08+02:00 2013-12-05T15:33:08+02:00 /viewtopic.php?t=5881&p=59100#p59100 <![CDATA[Re: Will not download ANY mods.]]> Statistics: Posted by Ze_PilOt — 05 Dec 2013, 15:33


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2013-12-05T13:20:31+02:00 2013-12-05T13:20:31+02:00 /viewtopic.php?t=5881&p=59089#p59089 <![CDATA[Re: Will not download ANY mods.]]> I have never really played a game yet on here. I wanted to view the replay vault to get a feel of how to play against real people. I assumed that the FAF client would automatically install all that I needed for whatever I was doing at the time. It would download the map files just fine. But the mods were another story. I finally tried to make my own game for the first time. It downloaded all the files that I needed without a hitch AND ran the game. I found after I created a game in whatever mod type I clicked on, I could from then on view any replay of the same mod type. So either it was just a silly mistake on me thinking that the client would get the files for me, or is this a bug?

Statistics: Posted by BlastCorpse — 05 Dec 2013, 13:20


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2013-12-05T12:56:25+02:00 2013-12-05T12:56:25+02:00 /viewtopic.php?t=5881&p=59088#p59088 <![CDATA[Re: Will not download ANY mods.]]> Statistics: Posted by Ze_PilOt — 05 Dec 2013, 12:56


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2013-12-05T12:52:21+02:00 2013-12-05T12:52:21+02:00 /viewtopic.php?t=5881&p=59087#p59087 <![CDATA[Re: Will not download ANY mods.]]> Statistics: Posted by BlastCorpse — 05 Dec 2013, 12:52


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2013-12-05T12:10:16+02:00 2013-12-05T12:10:16+02:00 /viewtopic.php?t=5881&p=59084#p59084 <![CDATA[Re: Will not download ANY mods.]]> Statistics: Posted by Ze_PilOt — 05 Dec 2013, 12:10


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2013-12-05T10:34:50+02:00 2013-12-05T10:34:50+02:00 /viewtopic.php?t=5881&p=59083#p59083 <![CDATA[Re: Will not download ANY mods.]]>

Update started at 2013-12-05 02:31:00
Using game path: C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2013-12-05 02:31:00
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(REQUEST_VERSION, [bin, init_nonxt.lua, 3628])
writeToServer(PATCH_TO, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316, 3628])
writeToServer(REQUEST_VERSION, [bin, init_faf.lua, 3628])
writeToServer(PATCH_TO, [bin, ForgedAlliance.exe, f0e2fc6b2e24200362d6aa0a8cad1eb7, 3628])
writeToServer(PATCH_TO, [bin, SupComDataPath.lua, 7fbc0ec8b8ac44223ffb5313908d3736, 3628])
writeToServer(REQUEST_VERSION, [bin, SupComDataPathFAF.lua, 3628])
writeToServer(REQUEST_VERSION, [bin, init_ladder1v1.lua, 3628])
handleAction(SEND_FILE_PATH) - 236 bytes
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(SEND_FILE_PATH) - 230 bytes
handleAction(SEND_PATCH_URL) - 306 bytes
bin/ForgedAlliance.exe is patched.
handleAction(SEND_PATCH_URL) - 296 bytes
bin/SupComDataPath.lua is patched.
handleAction(SEND_FILE_PATH) - 256 bytes
handleAction(SEND_FILE_PATH) - 244 bytes
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 134 bytes
Files to update: [faforever.faf, faforever.nxt, lobby.nxt]
writeToServer(REQUEST_VERSION, [gamedata, faforever.faf, 3628])
writeToServer(REQUEST_VERSION, [gamedata, faforever.nxt, 3628])
writeToServer(REQUEST_VERSION, [gamedata, lobby.nxt, 3628])
handleAction(SEND_FILE_PATH) - 248 bytes
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.nxt
faforever.nxt is up to date.
handleAction(SEND_FILE_PATH) - 224 bytes
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackops])
handleAction(LIST_FILES_TO_UP) - 82 bytes
Files to update: [init_blackops.lua]
writeToServer(REQUEST_MOD_VERSION, [bin, init_blackops.lua, {"8": 2, "7": 7, "6": 2}])
handleAction(ERROR_FILE) - 62 bytes
ERROR: File not found on server : init_blackops.lua.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackopsGamedata])
EXCEPTION: UpdaterFailure(('Operation failed while waiting for file list.',))

Statistics: Posted by BlastCorpse — 05 Dec 2013, 10:34


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2013-12-05T09:15:21+02:00 2013-12-05T09:15:21+02:00 /viewtopic.php?t=5881&p=59080#p59080 <![CDATA[Re: Will not download ANY mods.]]> Statistics: Posted by Ze_PilOt — 05 Dec 2013, 09:15


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2013-12-05T05:20:44+02:00 2013-12-05T05:20:44+02:00 /viewtopic.php?t=5881&p=59071#p59071 <![CDATA[Will not download ANY mods.]]>
I've been having this problem when trying to start a game or view replays that have ANY mods in them. I can only view FAF. If it's Nomads, BlackOps... ANYTHING, I keep getting this box popping up with the same error, "Update Failed." The one line I notice with all these errors is "ERROR: File not found on server : init_blackops.lua." or whatever file for that mod it's looking for. Been doing this for 2 days now with no luck. Any help, please?

Update started at 2013-12-04 21:04:40
Using game path: C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2013-12-04 21:04:40
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(PATCH_TO, [bin, init_nonxt.lua, 46d9008f6b77d2c60f96272a816e4227, 3628])
writeToServer(PATCH_TO, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316, 3628])
writeToServer(PATCH_TO, [bin, init_faf.lua, 7d5cebd90024c4c5dc44ae8f5c9fa35b, 3628])
writeToServer(PATCH_TO, [bin, ForgedAlliance.exe, b779d298a8ac4412dfbcc7667cf5578f, 3628])
writeToServer(PATCH_TO, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e, 3628])
writeToServer(PATCH_TO, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1, 3628])
writeToServer(PATCH_TO, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe, 3628])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 134 bytes
Files to update: [faforever.faf, faforever.nxt, lobby.nxt]
writeToServer(PATCH_TO, [gamedata, faforever.faf, 01918c842de543150cfc20cd511986ac, 3628])
writeToServer(PATCH_TO, [gamedata, faforever.nxt, e046d2c5af04f78aca023941c1abd949, 3628])
writeToServer(PATCH_TO, [gamedata, lobby.nxt, c17c2605a66199f477ad9afee4106f2f, 3628])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.nxt
faforever.nxt is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : lobby.nxt
lobby.nxt is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackops])
handleAction(LIST_FILES_TO_UP) - 82 bytes
Files to update: [init_blackops.lua]
writeToServer(REQUEST_MOD_VERSION, [bin, init_blackops.lua, {"8": 2, "7": 7, "6": 2}])
handleAction(ERROR_FILE) - 62 bytes
ERROR: File not found on server : init_blackops.lua.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackopsGamedata])
EXCEPTION: UpdaterFailure(('Operation failed while waiting for file list.',))

Statistics: Posted by BlastCorpse — 05 Dec 2013, 05:20


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