Forged Alliance Forever Forged Alliance Forever Forums 2013-11-10T17:57:11+02:00 /feed.php?f=26&t=5739 2013-11-10T17:57:11+02:00 2013-11-10T17:57:11+02:00 /viewtopic.php?t=5739&p=57766#p57766 <![CDATA[Re: Only the Lobby (explanations and excuses)]]> Only other thing I did was turn on skype, literally, and FAF suddenly decided it could could connect but not actually play, then I turned on peer to peer (again) and now it works with a bit of lag but otherwise okay. Don't know how it worked but it did.
Thank you for the help, thread closed.

Statistics: Posted by the_butt_pirate — 10 Nov 2013, 17:57


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2013-11-10T17:13:03+02:00 2013-11-10T17:13:03+02:00 /viewtopic.php?t=5739&p=57764#p57764 <![CDATA[Re: Only the Lobby (explanations and excuses)]]> Statistics: Posted by the_butt_pirate — 10 Nov 2013, 17:13


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2013-11-10T16:07:26+02:00 2013-11-10T16:07:26+02:00 /viewtopic.php?t=5739&p=57755#p57755 <![CDATA[Re: Only the Lobby (explanations and excuses)]]> Statistics: Posted by the_butt_pirate — 10 Nov 2013, 16:07


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2013-11-10T16:03:38+02:00 2013-11-10T16:03:38+02:00 /viewtopic.php?t=5739&p=57754#p57754 <![CDATA[Re: Only the Lobby (explanations and excuses)]]>
I'm sure you've read the red wall of text and checked firewall and such right?

Statistics: Posted by Ze_PilOt — 10 Nov 2013, 16:03


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2013-11-10T15:17:00+02:00 2013-11-10T15:17:00+02:00 /viewtopic.php?t=5739&p=57750#p57750 <![CDATA[Re: Only the Lobby (explanations and excuses)]]> Statistics: Posted by the_butt_pirate — 10 Nov 2013, 15:17


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2013-11-10T15:10:52+02:00 2013-11-10T15:10:52+02:00 /viewtopic.php?t=5739&p=57749#p57749 <![CDATA[Re: Only the Lobby (explanations and excuses)]]> Statistics: Posted by Ze_PilOt — 10 Nov 2013, 15:10


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2013-11-10T14:57:28+02:00 2013-11-10T14:57:28+02:00 /viewtopic.php?t=5739&p=57746#p57746 <![CDATA[Re: Only the Lobby (explanations and excuses)]]> there is the forever log but I could not find any other except the uid
http://pastebin.com/u1Z84La6
^(forever.log)

Statistics: Posted by the_butt_pirate — 10 Nov 2013, 14:57


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2013-11-10T14:49:47+02:00 2013-11-10T14:49:47+02:00 /viewtopic.php?t=5739&p=57745#p57745 <![CDATA[Only the Lobby (explanations and excuses)]]> Now back to the actual problem, after I installed Supreme commander, FA and FAF (in this order) the lobby opens without problems, I can access IRC chat and most of the basic functions, however I cannot access replays or join a match, strangely enough some of the Tutorial plays work without problems.
I use vista :? (not by choice), and am working in a school network, however my friends that are using the same network have no problem accessing FAF.
Here is the error message I get whenever I try to access a replay or a game after a message informing me that the server could not upload the data.
Code:
Update started at 2013-11-10 12:46:29
Using game path: C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2013-11-10 12:46:29
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 46d9008f6b77d2c60f96272a816e4227])
writeToServer(UPDATE, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316])
writeToServer(UPDATE, [bin, init_faf.lua, 7d5cebd90024c4c5dc44ae8f5c9fa35b])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, b779d298a8ac4412dfbcc7667cf5578f])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 134 bytes
Files to update: [faforever.faf, faforever.nxt, lobby.nxt]
writeToServer(UPDATE, [gamedata, faforever.faf, 01918c842de543150cfc20cd511986ac])
writeToServer(UPDATE, [gamedata, faforever.nxt, 4ea953fc92c8115cc1f2b42c2fa1b9e1])
writeToServer(UPDATE, [gamedata, lobby.nxt, c17c2605a66199f477ad9afee4106f2f])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(SEND_PATCH_URL) - 326 bytes
Failed to update file :'(
handleAction(UP_TO_DATE) - 46 bytes
file : lobby.nxt
lobby.nxt is up to date.
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2013-11-10 12:48:39


I hope this can get solved so I can play proper multi-player supreme commander again after 5 or so years of it just gathering dust :D
and I am sorry for any misunderstandings that have arisen, I did phrase my last thread pretty weird, sorry about that.
I'll be grateful for any help you can give.

Statistics: Posted by the_butt_pirate — 10 Nov 2013, 14:49


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