Forged Alliance Forever Forged Alliance Forever Forums 2013-10-03T17:11:49+02:00 /feed.php?f=26&t=5290 2013-10-03T17:11:49+02:00 2013-10-03T17:11:49+02:00 /viewtopic.php?t=5290&p=55068#p55068 <![CDATA[Re: lobby problem]]> Statistics: Posted by Ze_PilOt — 03 Oct 2013, 17:11


]]>
2013-09-29T23:03:43+02:00 2013-09-29T23:03:43+02:00 /viewtopic.php?t=5290&p=54769#p54769 <![CDATA[Re: lobby problem]]> Statistics: Posted by The_Stig07 — 29 Sep 2013, 23:03


]]>
2013-09-29T22:55:35+02:00 2013-09-29T22:55:35+02:00 /viewtopic.php?t=5290&p=54768#p54768 <![CDATA[Re: lobby problem]]> Statistics: Posted by Xinnony — 29 Sep 2013, 22:55


]]>
2013-09-29T20:40:05+02:00 2013-09-29T20:40:05+02:00 /viewtopic.php?t=5290&p=54766#p54766 <![CDATA[Re: lobby problem]]> Statistics: Posted by Ze_PilOt — 29 Sep 2013, 20:40


]]>
2013-09-29T20:37:16+02:00 2013-09-29T20:37:16+02:00 /viewtopic.php?t=5290&p=54764#p54764 <![CDATA[Re: lobby problem]]> Statistics: Posted by Xinnony — 29 Sep 2013, 20:37


]]>
2013-09-29T20:34:48+02:00 2013-09-29T20:34:48+02:00 /viewtopic.php?t=5290&p=54763#p54763 <![CDATA[Re: lobby problem]]> Statistics: Posted by Ze_PilOt — 29 Sep 2013, 20:34


]]>
2013-09-29T20:33:27+02:00 2013-09-29T20:33:27+02:00 /viewtopic.php?t=5290&p=54762#p54762 <![CDATA[Re: lobby problem]]> Statistics: Posted by The_Stig07 — 29 Sep 2013, 20:33


]]>
2013-09-29T19:50:04+02:00 2013-09-29T19:50:04+02:00 /viewtopic.php?t=5290&p=54758#p54758 <![CDATA[Re: lobby problem]]> Only way to be sure what is a problem is to check the logs.
Anything else is pure speculation.

Statistics: Posted by Ze_PilOt — 29 Sep 2013, 19:50


]]>
2013-09-29T19:39:22+02:00 2013-09-29T19:39:22+02:00 /viewtopic.php?t=5290&p=54756#p54756 <![CDATA[Re: lobby problem]]> Statistics: Posted by The_Stig07 — 29 Sep 2013, 19:39


]]>
2013-09-29T19:22:44+02:00 2013-09-29T19:22:44+02:00 /viewtopic.php?t=5290&p=54753#p54753 <![CDATA[Re: lobby problem]]> Statistics: Posted by Ze_PilOt — 29 Sep 2013, 19:22


]]>
2013-09-29T19:04:43+02:00 2013-09-29T19:04:43+02:00 /viewtopic.php?t=5290&p=54750#p54750 <![CDATA[Re: lobby problem]]> Statistics: Posted by The_Stig07 — 29 Sep 2013, 19:04


]]>
2013-09-29T17:17:28+02:00 2013-09-29T17:17:28+02:00 /viewtopic.php?t=5290&p=54741#p54741 <![CDATA[Re: lobby problem]]>
Vmcsnekke wrote:
often the new lobby fails once i connect to a game.

Fails caz of too much setons. :D

Statistics: Posted by Stefan — 29 Sep 2013, 17:17


]]>
2013-09-29T14:15:33+02:00 2013-09-29T14:15:33+02:00 /viewtopic.php?t=5290&p=54730#p54730 <![CDATA[Re: lobby problem]]> Vmcsnekke : I can find the problem from Wednesday.

Statistics: Posted by Xinnony — 29 Sep 2013, 14:15


]]>
2013-09-28T13:33:22+02:00 2013-09-28T13:33:22+02:00 /viewtopic.php?t=5290&p=54669#p54669 <![CDATA[Re: lobby problem]]>

The problem seems to be here:

warning: Error running ConnectionToHostEstablished script in CScriptObject at 110cd460: ...\faforever\gamedata\lobby.nxt\lua\ui\lobby\lobby.lua(5900): access to nonexistent global variable "scenarioInfo"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...\faforever\gamedata\lobby.nxt\lua\ui\lobby\lobby.lua(5900): in function `ChangeBackgroundLobby'
...\faforever\gamedata\lobby.nxt\lua\ui\lobby\lobby.lua(5653): in function `SetCurrentFactionTo_Faction_Selector'
...\faforever\gamedata\lobby.nxt\lua\ui\lobby\lobby.lua(2944): in function `CreateUI'
...\faforever\gamedata\lobby.nxt\lua\ui\lobby\lobby.lua(4330): in function <...\faforever\gamedata\lobby.nxt\lua\ui\lobby\lobby.lua:4262>

I get this error when the lobby doesn't load, but if I host a game myself everything loads fine and I don't get that error.

Statistics: Posted by The_Stig07 — 28 Sep 2013, 13:33


]]>
2013-09-28T11:34:52+02:00 2013-09-28T11:34:52+02:00 /viewtopic.php?t=5290&p=54661#p54661 <![CDATA[Re: lobby problem]]>

Statistics: Posted by Ze_PilOt — 28 Sep 2013, 11:34


]]>