Forged Alliance Forever Forged Alliance Forever Forums 2013-09-18T17:38:33+02:00 /feed.php?f=26&t=5191 2013-09-18T17:38:33+02:00 2013-09-18T17:38:33+02:00 /viewtopic.php?t=5191&p=54091#p54091 <![CDATA[Re: Desync in coop game:]]> Statistics: Posted by Ze_PilOt — 18 Sep 2013, 17:38


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2013-09-18T16:15:15+02:00 2013-09-18T16:15:15+02:00 /viewtopic.php?t=5191&p=54088#p54088 <![CDATA[Re: Desync in coop game:]]> http://pastebin.com/2rgWG1a5

Placed a nuke launcher with a T3 com after repairing the shield.

Statistics: Posted by RickYourAstley — 18 Sep 2013, 16:15


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2013-09-18T15:48:59+02:00 2013-09-18T15:48:59+02:00 /viewtopic.php?t=5191&p=54086#p54086 <![CDATA[Re: Desync in coop game:]]> Statistics: Posted by RickYourAstley — 18 Sep 2013, 15:48


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2013-09-18T15:28:24+02:00 2013-09-18T15:28:24+02:00 /viewtopic.php?t=5191&p=54083#p54083 <![CDATA[Re: Desync in coop game:]]>
Not really crucial, but just letting you know.

Statistics: Posted by RickYourAstley — 18 Sep 2013, 15:28


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2013-09-18T15:13:42+02:00 2013-09-18T15:13:42+02:00 /viewtopic.php?t=5191&p=54081#p54081 <![CDATA[Re: Desync in coop game:]]> Statistics: Posted by Ze_PilOt — 18 Sep 2013, 15:13


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2013-09-18T15:00:47+02:00 2013-09-18T15:00:47+02:00 /viewtopic.php?t=5191&p=54079#p54079 <![CDATA[Re: Desync in coop game:]]>
It seems experimental units have different build times. On my computer, the unit was built but not by another player.

Statistics: Posted by Terrender — 18 Sep 2013, 15:00


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2013-09-18T13:53:22+02:00 2013-09-18T13:53:22+02:00 /viewtopic.php?t=5191&p=54076#p54076 <![CDATA[Re: Desync in coop game:]]>
we had desync after we saved the first city.(now kill the aeon commander)

my teammate built a nuke with his acu in the same time so i cant say it is the event

gl

Statistics: Posted by Krossof — 18 Sep 2013, 13:53


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2013-09-18T11:26:31+02:00 2013-09-18T11:26:31+02:00 /viewtopic.php?t=5191&p=54072#p54072 <![CDATA[Re: Desync in coop game:]]>
AI included.

Statistics: Posted by Typo91 — 18 Sep 2013, 11:26


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2013-09-18T09:31:23+02:00 2013-09-18T09:31:23+02:00 /viewtopic.php?t=5191&p=54067#p54067 <![CDATA[Re: Desync in coop game:]]>

Statistics: Posted by Ze_PilOt — 18 Sep 2013, 09:31


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2013-09-18T09:29:26+02:00 2013-09-18T09:29:26+02:00 /viewtopic.php?t=5191&p=54066#p54066 <![CDATA[Re: Desync in coop game:]]>
The instant ANY experimental T4 unit is created, either by the PLAYER, or by the Computer in the map, the game Desyncs.

This only happens with 2 or more players.

It can be any EXP started building by the player, or A map expansion where the computer gets EXP unit.

Avoiding building EXP unit will get you as far as the 3rd expansion on the Fort Griffon Map, as soon as the GC appears, players desync.

Statistics: Posted by Typo91 — 18 Sep 2013, 09:29


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2013-09-18T08:25:39+02:00 2013-09-18T08:25:39+02:00 /viewtopic.php?t=5191&p=54062#p54062 <![CDATA[Re: Desync in coop game:]]>
Try in sandbox, spawn them one by one.

Statistics: Posted by Ze_PilOt — 18 Sep 2013, 08:25


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2013-09-18T04:49:14+02:00 2013-09-18T04:49:14+02:00 /viewtopic.php?t=5191&p=54052#p54052 <![CDATA[Re: Desync in coop game:]]>
Also it seems to happen right after we start an EXP unit

Statistics: Posted by Typo91 — 18 Sep 2013, 04:49


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2013-09-18T03:40:03+02:00 2013-09-18T03:40:03+02:00 /viewtopic.php?t=5191&p=54048#p54048 <![CDATA[Re: Desync in coop game:]]> Statistics: Posted by stormbeforedawn — 18 Sep 2013, 03:40


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2013-09-18T00:53:24+02:00 2013-09-18T00:53:24+02:00 /viewtopic.php?t=5191&p=54033#p54033 <![CDATA[Desync in coop game:]]>


-Not a bug, but also of note is the lack of ability to gift resources or structures which should probably be changed

Statistics: Posted by Gorton — 18 Sep 2013, 00:53


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