Forged Alliance Forever Forged Alliance Forever Forums 2013-10-27T15:08:31+02:00 /feed.php?f=26&t=5158 2013-10-27T15:08:31+02:00 2013-10-27T15:08:31+02:00 /viewtopic.php?t=5158&p=56643#p56643 <![CDATA[Re: King of map challenge!]]>
Voodoo wrote:
Looks like no one is interested in this. It's running now for 6 weeks and we had around 3 games and theses are older then 3 weeks.
I will cancel it and we go back to the old system.

Thats a shame it could and should have been revolutionary oh well.... good luck

Statistics: Posted by TheConqueror — 27 Oct 2013, 15:08


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2013-10-26T13:28:32+02:00 2013-10-26T13:28:32+02:00 /viewtopic.php?t=5158&p=56577#p56577 <![CDATA[Re: King of map challenge! [CANCELED]]]> Statistics: Posted by nine2 — 26 Oct 2013, 13:28


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2013-10-26T01:53:53+02:00 2013-10-26T01:53:53+02:00 /viewtopic.php?t=5158&p=56566#p56566 <![CDATA[Re: King of map challenge!]]> I will cancel it and we go back to the old system.

Statistics: Posted by Voodoo — 26 Oct 2013, 01:53


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2013-09-29T02:53:29+02:00 2013-09-29T02:53:29+02:00 /viewtopic.php?t=5158&p=54702#p54702 <![CDATA[Re: King of map challenge!]]> Statistics: Posted by Nombringer — 29 Sep 2013, 02:53


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2013-09-27T22:59:29+02:00 2013-09-27T22:59:29+02:00 /viewtopic.php?t=5158&p=54636#p54636 <![CDATA[Re: King of map challenge!]]>
King of Canis.png
King of 4Leaf.png

These avatars never found their way to gpgnet but i think we can use them too.

Statistics: Posted by Voodoo — 27 Sep 2013, 22:59


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2013-09-25T12:07:10+02:00 2013-09-25T12:07:10+02:00 /viewtopic.php?t=5158&p=54470#p54470 <![CDATA[Re: King of map challenge!]]>

Statistics: Posted by ColonelSheppard — 25 Sep 2013, 12:07


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2013-09-25T12:03:34+02:00 2013-09-25T12:03:34+02:00 /viewtopic.php?t=5158&p=54469#p54469 <![CDATA[Re: King of map challenge!]]> Statistics: Posted by Yama_Dharma — 25 Sep 2013, 12:03


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2013-09-19T22:29:48+02:00 2013-09-19T22:29:48+02:00 /viewtopic.php?t=5158&p=54163#p54163 <![CDATA[Re: King of map challenge!]]> Statistics: Posted by Mad`Mozart — 19 Sep 2013, 22:29


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2013-09-19T22:16:26+02:00 2013-09-19T22:16:26+02:00 /viewtopic.php?t=5158&p=54162#p54162 <![CDATA[Re: King of map challenge!]]> Statistics: Posted by Voodoo — 19 Sep 2013, 22:16


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2013-09-19T22:12:05+02:00 2013-09-19T22:12:05+02:00 /viewtopic.php?t=5158&p=54161#p54161 <![CDATA[Re: King of map challenge!]]>
1312999-BRS_DCCC97.fafreplay
1305298-BRS_DCCC97.fafreplay

Statistics: Posted by TheGodFather3 — 19 Sep 2013, 22:12


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2013-09-19T19:38:48+02:00 2013-09-19T19:38:48+02:00 /viewtopic.php?t=5158&p=54153#p54153 <![CDATA[Re: King of map challenge!]]>
Voodoo wrote:
As i saw it today, you have to play the normal ladder start positions and yes that means you have to play the front spots on setons.

I completely disagree with that. First of all, this is not the normal ladder matches, so we can surely afford some exceptions to normal ladder rules to some extent. Like playing matches not on the normal (1 and 2 slots) starting positions. Second, setons is also not the usual 1v1 map and i doubt that gpg even thought of it being played 1v1 when they designed it. Therefore, normal rules should not apply to it. Also, we already have a precedent with Dark Heart starting positions on ladder being fixed.

Now, why do i think setons should not be played 1v1 on front spots.
Because it limits your strategy only to 1 choice - bring ACU to middle or lose. For 3 reasons. Too much reclaim there to be ignored, the distance is too short and ACU being the strongest unit you have early game. Anything else you try to do is pretty much a futile effort, the only counter to an ACU at this stage is another ACU. Other part of the map is pretty much disregarded, because the distance to all those extra mexes is too great and when you finally grab them, the game will already be decided. Oh, and the use of navy is also unlikely there.

On the other hand, starting on beach or rock positions will give you much more options and choices. You still have to fight for middle mass, but you cant bring your ACU there fast enough - you have to use other means. Also, you have to fight for the map - protect your side and raid your opponent's half. Should i meantion the navy battles? These are the things you have to do in order to win, compared to the front positions - bring ACU to mid.

Statistics: Posted by Mad`Mozart — 19 Sep 2013, 19:38


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2013-09-19T19:35:48+02:00 2013-09-19T19:35:48+02:00 /viewtopic.php?t=5158&p=54152#p54152 <![CDATA[Re: King of map challenge!]]>
TheGodFather3 wrote:
I think thats a good idea if the king of the map decides where should be played


Or we say, first game front, 2. game beach and 3. game on the rocks?

But you found a good point TheGodFather. The King should have a little advantage like WWPC, but i havn't a good idea yet as we can't choose maps.

Statistics: Posted by Voodoo — 19 Sep 2013, 19:35


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2013-09-19T18:23:38+02:00 2013-09-19T18:23:38+02:00 /viewtopic.php?t=5158&p=54144#p54144 <![CDATA[Re: King of map challenge!]]> Statistics: Posted by TheGodFather3 — 19 Sep 2013, 18:23


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2013-09-19T14:39:11+02:00 2013-09-19T14:39:11+02:00 /viewtopic.php?t=5158&p=54133#p54133 <![CDATA[Re: King of map challenge!]]> Statistics: Posted by Cantor — 19 Sep 2013, 14:39


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2013-09-19T13:05:35+02:00 2013-09-19T13:05:35+02:00 /viewtopic.php?t=5158&p=54131#p54131 <![CDATA[Re: King of map challenge!]]>
Mr-Smith wrote:
3 games on 3 different starting spots? or we make a time limit like 60min max else it gets a draw


If you start on the air spots e.g., the game could go for over an hour. Also a time limit ends in a tower war.

Statistics: Posted by Voodoo — 19 Sep 2013, 13:05


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