Forged Alliance Forever Forged Alliance Forever Forums 2013-09-03T23:53:57+02:00 /feed.php?f=26&t=5033 2013-09-03T23:53:57+02:00 2013-09-03T23:53:57+02:00 /viewtopic.php?t=5033&p=52942#p52942 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]> Je vais laisser 2, 3 jours de test avant de Commit.

PS : Merci pour le Balance Testing, j'ai pus résoudre le bug bien plus facilement grâce a sa.

Statistics: Posted by Xinnony — 03 Sep 2013, 23:53


]]>
2013-09-03T13:13:33+02:00 2013-09-03T13:13:33+02:00 /viewtopic.php?t=5033&p=52874#p52874 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]> Fixé !

Statistics: Posted by Xinnony — 03 Sep 2013, 13:13


]]>
2013-09-03T12:35:12+02:00 2013-09-03T12:35:12+02:00 /viewtopic.php?t=5033&p=52868#p52868 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]> Statistics: Posted by Xinnony — 03 Sep 2013, 12:35


]]>
2013-09-03T12:29:42+02:00 2013-09-03T12:29:42+02:00 /viewtopic.php?t=5033&p=52862#p52862 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]>
Parfois, revenir en arrière n'est pas une mauvaise idée...

Statistics: Posted by Ze_PilOt — 03 Sep 2013, 12:29


]]>
2013-09-03T12:26:38+02:00 2013-09-03T12:26:38+02:00 /viewtopic.php?t=5033&p=52857#p52857 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]> Quand j'ai mis Gyzmo en Observer, nikel
Je l'es quitter, Mon Slot 1 Xinnony a disparue.
Je reconnecte Gyzmo, il passe Slot 1 au lieu de 2.

Statistics: Posted by Xinnony — 03 Sep 2013, 12:26


]]>
2013-09-03T11:40:13+02:00 2013-09-03T11:40:13+02:00 /viewtopic.php?t=5033&p=52848#p52848 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]>
Code:
info: /init
info: SetSlotInfo, slot:1, name:Xinnony
info: SetSlotInfo, slot:2, name:gyzmo69
info: ClearSlotInfo, slot:2
info: UpdateGame
info: UpdateAvailableSlots, 6
info: SetSlotInfo, slot:1, name:Xinnony
info: ClearSlotInfo, slot:2
info: ClearSlotInfo, slot:3
info: ClearSlotInfo, slot:4
info: ClearSlotInfo, slot:5
info: ClearSlotInfo, slot:6
info: /init
info: SetSlotInfo, slot:1, name:Xinnony
info: .
info: << DisconnectFromPeer (uid=19002)
info: << PeerDisconnected : peerName=gyzmo69 peerID=19002
info: .
info: >> DATA SEND : Peer_Really_Disconnected (slot:1, observer:True)
info: UpdateGame
warning: Hey you can't set a player option on a slot you don't own.
warning: Hey you can't set a player option on a slot you don't own.
warning: Hey you can't set a player option on a slot you don't own.
warning: Hey you can't set a player option on a slot you don't own.
warning: Hey you can't set a player option on a slot you don't own.
info: UpdateAvailableSlots, 6
info: ClearSlotInfo, slot:1
info: ClearSlotInfo, slot:2
info: ClearSlotInfo, slot:3
info: ClearSlotInfo, slot:4
info: ClearSlotInfo, slot:5
info: ClearSlotInfo, slot:6
info: /init


Gyzmo va en Observer : ClearSlot en Slot 2
Ils se déconnecte : Peer_Really_Disconnected en Slot 1 ???!!! (slot1 = Xinnony normallement)

Statistics: Posted by Xinnony — 03 Sep 2013, 11:40


]]>
2013-09-03T10:51:54+02:00 2013-09-03T10:51:54+02:00 /viewtopic.php?t=5033&p=52844#p52844 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]>
Tout ce que tu vois dans le Relayer, c'est ce que le lobby envoie via "GPGNETSend".

Statistics: Posted by Ze_PilOt — 03 Sep 2013, 10:51


]]>
2013-09-03T10:48:53+02:00 2013-09-03T10:48:53+02:00 /viewtopic.php?t=5033&p=52843#p52843 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]> Statistics: Posted by Xinnony — 03 Sep 2013, 10:48


]]>
2013-09-03T07:54:53+02:00 2013-09-03T07:54:53+02:00 /viewtopic.php?t=5033&p=52832#p52832 <![CDATA[Re: (FRENCH) Hidden player on new Lobby]]>
Le ping ne sert qu'à concerner la connection vers le serveur ouverte en cas de longue période de non-transmission, rien à voir avec FA directement.

Statistics: Posted by Ze_PilOt — 03 Sep 2013, 07:54


]]>
2013-09-03T01:06:13+02:00 2013-09-03T01:06:13+02:00 /viewtopic.php?t=5033&p=52810#p52810 <![CDATA[(FRENCH) Hidden player on new Lobby]]>
Alors j'ai fait se post pour le problème de de joueurs cachés pendant le Lobby.

Quand je regarde le Relayer, je m'appercoie que le joueurs qui avait eu se probleme n'avais que une commande de transmis qui est :
Code:
2013-09-03 00:45:52,009 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "PlayerOption", "chuncks": ["team Carly -1 0"]}

Alors que les autres :
Code:
2013-09-03 00:45:52,013 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "PlayerOption", "chuncks": ["faction TEA_Aulex 2 1"]}
2013-09-03 00:45:52,013 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "PlayerOption", "chuncks": ["color TEA_Aulex 2 8"]}
2013-09-03 00:45:52,013 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "PlayerOption", "chuncks": ["team TEA_Aulex 2 3"]}
2013-09-03 00:45:52,013 INFO     faf.fa.relayer       Command transmitted from FA to server : {"action": "PlayerOption", "chuncks": ["startspot TEA_Aulex 2 2"]}

Pas de StartSpot pour Carly et se juste apres une commande de Ping :
Code:
2013-09-03 00:45:42,497 INFO     faf.fa.relayer       Command received from server : {"commands": [], "key": "ping"}


Je creuse un peu plus ...

Statistics: Posted by Xinnony — 03 Sep 2013, 01:06


]]>