Forged Alliance Forever Forged Alliance Forever Forums 2013-08-31T20:01:54+02:00 /feed.php?f=26&t=4711 2013-08-31T20:01:54+02:00 2013-08-31T20:01:54+02:00 /viewtopic.php?t=4711&p=52444#p52444 <![CDATA[Re: Game crashes 100% of the time]]> Statistics: Posted by Zanthras — 31 Aug 2013, 20:01


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2013-08-31T19:55:04+02:00 2013-08-31T19:55:04+02:00 /viewtopic.php?t=4711&p=52443#p52443 <![CDATA[Re: Game crashes 100% of the time]]> Statistics: Posted by Ze_PilOt — 31 Aug 2013, 19:55


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2013-08-31T19:51:47+02:00 2013-08-31T19:51:47+02:00 /viewtopic.php?t=4711&p=52442#p52442 <![CDATA[Re: Game crashes 100% of the time]]> Statistics: Posted by Zanthras — 31 Aug 2013, 19:51


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2013-08-12T12:11:04+02:00 2013-08-12T12:11:04+02:00 /viewtopic.php?t=4711&p=50615#p50615 <![CDATA[Re: Game crashes 100% of the time]]> attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /replay C:/ProgramData/FAForever/cache/temp.scfareplay /init init_faf.lua /nobugreport /log "C:\ProgramData\FAForever\logs\replay.log"

Callstack:
Unknown symbol (address 0x02d9d793)
Unknown symbol (address 0x02d9a3dd)
Unknown symbol (address 0x02d9dd4b)
Unknown symbol (address 0x004db001)
Unknown symbol (address 0x10fdcbfb)
Unknown symbol (address 0x10daffff)

----------------------------------------

EXCEPTION_PRIV_INSTRUCTION (0xc0000096) at address 0x0740b70f

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /replay C:/ProgramData/FAForever/cache/temp.scfareplay /init init_faf.lua /nobugreport /log "C:\ProgramData\FAForever\logs\replay.log"

Callstack:
Unknown symbol (address 0x0740b70f)
Unknown symbol (address 0x0312a3dd)
Unknown symbol (address 0x0312dd4b)
Unknown symbol (address 0x004db001)
Unknown symbol (address 0x10fdcbfb)
Unknown symbol (address 0x10daffff)

edit:

Most of the time its the first error. Mostly the same memory addresses.

Statistics: Posted by Zanthras — 12 Aug 2013, 12:11


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2013-08-12T11:45:39+02:00 2013-08-12T11:45:39+02:00 /viewtopic.php?t=4711&p=50614#p50614 <![CDATA[Re: Game crashes 100% of the time]]> Statistics: Posted by Ze_PilOt — 12 Aug 2013, 11:45


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2013-08-12T12:05:35+02:00 2013-08-12T11:29:53+02:00 /viewtopic.php?t=4711&p=50613#p50613 <![CDATA[Re: Game crashes 100% of the time]]>
So I guess its not as consistent as I wanted it to be.

And it cant be the script warning either, I played another game without cybran(presuming that function is only called when a cybran is in the game) and it still crashed on me. That second game also only crashed sometimes on the replay.

Edit:

Finally got it to most of the time(7/12 times), when the reply has finished zoom in on the red engineer building a shipyard in the center of the map and exit the replay with the x of windowed mode, using exit to windows or end replay menu options didnt cause a crash.

Also I crash while playing in both full screen and windowed, it makes no difference then.

Statistics: Posted by Zanthras — 12 Aug 2013, 11:29


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2013-08-12T07:48:53+02:00 2013-08-12T07:48:53+02:00 /viewtopic.php?t=4711&p=50609#p50609 <![CDATA[Re: Game crashes 100% of the time]]>
I doesn't crash here, so we can rule out that script warning being the cause of it.

Statistics: Posted by Ze_PilOt — 12 Aug 2013, 07:48


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2013-08-12T00:53:16+02:00 2013-08-12T00:53:16+02:00 /viewtopic.php?t=4711&p=50602#p50602 <![CDATA[Re: Game crashes 100% of the time]]> Statistics: Posted by Zanthras — 12 Aug 2013, 00:53


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2013-08-12T00:46:15+02:00 2013-08-12T00:46:15+02:00 /viewtopic.php?t=4711&p=50600#p50600 <![CDATA[Re: Game crashes 100% of the time]]> Statistics: Posted by Ze_PilOt — 12 Aug 2013, 00:46


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2013-08-12T00:44:15+02:00 2013-08-12T00:44:15+02:00 /viewtopic.php?t=4711&p=50599#p50599 <![CDATA[Game crashes 100% of the time]]>
I had a fairly short(8 minute) game this morning where it happened, and it also happens when i watch the replay so its a very reproducible crash. I am very much willing to enable any and all debugging required in order to play again.

Here are the logs from the game

game.log
http://pastebin.com/3e7rvaQs

forever.log
http://pastebin.com/t6RT4fVB

Only thing that stands out is:

warning: Error running lua script: ...rever\gamedata\faforever.nxt\lua\effectutilities.lua(475): attempt to loop over local `BuildBots' (a nil value)
stack traceback:
...rever\gamedata\faforever.nxt\lua\effectutilities.lua(475): in function `CreateCybranEngineerBuildEffects'
...faforever\gamedata\faforever.nxt\lua\cybranunits.lua(143): in function <...faforever\gamedata\faforever.nxt\lua\cybranunits.lua:141>

Statistics: Posted by Zanthras — 12 Aug 2013, 00:44


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