Forged Alliance Forever Forged Alliance Forever Forums 2013-05-17T18:06:27+02:00 /feed.php?f=26&t=3958 2013-05-17T18:06:27+02:00 2013-05-17T18:06:27+02:00 /viewtopic.php?t=3958&p=42373#p42373 <![CDATA[Re: Ress Consumption while on Halt]]> Glad you see my point now. Is there anyone reading this thread that could estimate how hard this would be to implement?

Statistics: Posted by Lionhardt — 17 May 2013, 18:06


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2013-05-17T18:03:05+02:00 2013-05-17T18:03:05+02:00 /viewtopic.php?t=3958&p=42371#p42371 <![CDATA[Re: Ress Consumption while on Halt]]>
You could 'stop' the factory which would prevent the engineers assisting? I guess that kills the build queue which is annoying. Well I guess this could be useful if you can get someone to make it.

Statistics: Posted by ZaphodX — 17 May 2013, 18:03


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2013-05-17T17:33:55+02:00 2013-05-17T17:33:55+02:00 /viewtopic.php?t=3958&p=42366#p42366 <![CDATA[Re: Ress Consumption while on Halt]]> Statistics: Posted by Lionhardt — 17 May 2013, 17:33


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2013-05-17T17:23:34+02:00 2013-05-17T17:23:34+02:00 /viewtopic.php?t=3958&p=42365#p42365 <![CDATA[Re: Ress Consumption while on Halt]]> Statistics: Posted by ZaphodX — 17 May 2013, 17:23


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2013-05-17T17:19:19+02:00 2013-05-17T17:19:19+02:00 /viewtopic.php?t=3958&p=42363#p42363 <![CDATA[Re: Ress Consumption while on Halt]]>
rez wrote:
I think what Lionhardt is getting at is that usually (in my admittedly limited experience), if you pause a factory it is because you want to pause the unit being constructed (usually because of economy troubles).

I can't think of any normal scenario where you would want to pause the factory, but have engineers continue building the unit?

Obviously it's different for mexes as that is a commonly used tactic, but for factories I think the question is valid



Thank you for getting my point and rephrasing it, maybe that helps the others understand what I had in mind. :)


Though I didn't know what ZaphodX said last. This of course justifies it form a internal-logic POV. But gameplaywise it still is a bad design, imo, for the exact reason rez described above.

Statistics: Posted by Lionhardt — 17 May 2013, 17:19


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2013-05-17T17:04:45+02:00 2013-05-17T17:04:45+02:00 /viewtopic.php?t=3958&p=42361#p42361 <![CDATA[Re: Ress Consumption while on Halt]]>
I can't think of any normal scenario where you would want to pause the factory, but have engineers continue building the unit?

Obviously it's different for mexes as that is a commonly used tactic, but for factories I think the question is valid

Statistics: Posted by rez — 17 May 2013, 17:04


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2013-05-17T16:57:59+02:00 2013-05-17T16:57:59+02:00 /viewtopic.php?t=3958&p=42359#p42359 <![CDATA[Re: Ress Consumption while on Halt]]>
I don't really understand what you want? Engineers can't assist paused buildings?

Statistics: Posted by ZaphodX — 17 May 2013, 16:57


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2013-05-17T16:54:21+02:00 2013-05-17T16:54:21+02:00 /viewtopic.php?t=3958&p=42358#p42358 <![CDATA[Re: Ress Consumption while on Halt]]> is not being build... anyway. My question was 'How does this make FA a better game?'

Statistics: Posted by Lionhardt — 17 May 2013, 16:54


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2013-05-17T16:46:52+02:00 2013-05-17T16:46:52+02:00 /viewtopic.php?t=3958&p=42354#p42354 <![CDATA[Re: Ress Consumption while on Halt]]>
Lionhardt wrote:
But the resources don't get anywhere. Why should they be drained? What is the idea behind this? How does this make the game better compared to if it was not like this? It does not, it appears to me.
In contrary, it makes it worse, because it requires unnecessary additional micro. And artificially added micro just for it's own sake, to make the game more hard to matser is something for StarCraft and the like.


The resources goes to the unit still being built. the factories build power is paused, not the engies.

I normally just stop the engies, they are the drain, my echo generally isn't so bad that stopping a building will do anything worthwhile. The army of engies is another story though.

Statistics: Posted by Cuddles — 17 May 2013, 16:46


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2013-05-17T16:41:19+02:00 2013-05-17T16:41:19+02:00 /viewtopic.php?t=3958&p=42352#p42352 <![CDATA[Re: Ress Consumption while on Halt]]> In contrary, it makes it worse, because it requires unnecessary additional micro. And artificially added micro just for it's own sake, to make the game more hard to matser is something for StarCraft and the like.

Statistics: Posted by Lionhardt — 17 May 2013, 16:41


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2013-05-17T15:53:12+02:00 2013-05-17T15:53:12+02:00 /viewtopic.php?t=3958&p=42344#p42344 <![CDATA[Re: Ress Consumption while on Halt]]>
Lionhardt wrote:
1) Assisted factories: You will keep losing resources, when you set a factory to halt, if it's being assisted by engineers.

And I am pretty sure under certain circumstances also:

2) Engineers on halt while constructing: You will keep losing resources, when your engineers are on halt, while having a construction order.


1) Engineers will assist the factory until the current unit is built. This is the nature of engineer assisting. This is a completely intended (and essential) mechanic!!

2) I don't think this is correct. Replay?

When you pause a factory or mex then you are stopping them using their build power. If you have engineers assissting with build power then there is no reason to stop them too, pause the engineers if you want to stop them.

Statistics: Posted by ZaphodX — 17 May 2013, 15:53


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2013-05-17T15:26:36+02:00 2013-05-17T15:26:36+02:00 /viewtopic.php?t=3958&p=42337#p42337 <![CDATA[Re: Ress Consumption while on Halt]]> am using GAZ UI.


Ze_PilOt wrote:
Exploit ? That would be an exploit if you spend less resources that way, it's not the case.


Depends on the definition of exploit. I could argue, that you could say, that it's an exploit because it most likely was not meant by the devs work that way and that you save time compared to how you would do it normally. But I won't argue, because it is more or less irrelevant.

Though I still don't get how this is supposed to work... can some one explain?

Statistics: Posted by Lionhardt — 17 May 2013, 15:26


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2013-05-17T12:23:55+02:00 2013-05-17T12:23:55+02:00 /viewtopic.php?t=3958&p=42306#p42306 <![CDATA[Re: Ress Consumption while on Halt]]> Statistics: Posted by Rhei — 17 May 2013, 12:23


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2013-05-17T08:04:54+02:00 2013-05-17T08:04:54+02:00 /viewtopic.php?t=3958&p=42284#p42284 <![CDATA[Re: Ress Consumption while on Halt]]> Statistics: Posted by Ze_PilOt — 17 May 2013, 08:04


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2013-05-17T07:35:48+02:00 2013-05-17T07:35:48+02:00 /viewtopic.php?t=3958&p=42282#p42282 <![CDATA[Re: Ress Consumption while on Halt]]>
Sounds like an commonly accepted exploit^^

On a different note: Maybe you could find a solution that does not affect mexes. I have no idea how hard that might be to achieve or if possible at all.

Statistics: Posted by Lionhardt — 17 May 2013, 07:35


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