Forged Alliance ForeverForged Alliance Forever Forums2013-11-30T20:03:55+02:00/feed.php?f=26&t=38102013-11-30T20:03:55+02:002013-11-30T20:03:55+02:00/viewtopic.php?t=3810&p=58792#p58792 How should dead player leave the game to avoid desync?
When clicks "score" - we have desync. When goes to menu and quit - we have desync.
So how to leave?!
Statistics: Posted by Martin_PL — 30 Nov 2013, 20:03
]]>2013-05-04T16:41:58+02:002013-05-04T16:41:58+02:00/viewtopic.php?t=3810&p=40537#p40537Statistics: Posted by vongratz — 04 May 2013, 16:41
]]>2013-05-04T16:39:10+02:002013-05-04T16:39:10+02:00/viewtopic.php?t=3810&p=40536#p40536Statistics: Posted by vongratz — 04 May 2013, 16:39
]]>2013-05-03T23:34:40+02:002013-05-03T23:34:40+02:00/viewtopic.php?t=3810&p=40490#p40490
Ze_PilOt wrote: Are we talking of replay or livereplay ?
Replays that I have stored locally. I don't know if it would happen during a livereplay, I will find out as soon as I get a chance.
]]>2013-05-03T08:02:33+02:002013-05-03T08:02:33+02:00/viewtopic.php?t=3810&p=40442#p40442Statistics: Posted by Pathogenic — 03 May 2013, 08:02
]]>2013-05-03T07:47:35+02:002013-05-03T07:47:35+02:00/viewtopic.php?t=3810&p=40441#p40441Statistics: Posted by Ze_PilOt — 03 May 2013, 07:47
]]>2013-05-03T06:12:52+02:002013-05-03T06:12:52+02:00/viewtopic.php?t=3810&p=40439#p40439 Perhaps there is no way to solve this, but at least let me know: is this normal?
]]>2013-05-02T14:45:09+02:002013-05-02T14:45:09+02:00/viewtopic.php?t=3810&p=40372#p40372Statistics: Posted by Ze_PilOt — 02 May 2013, 14:45
]]>2013-05-02T14:44:51+02:002013-05-02T14:44:51+02:00/viewtopic.php?t=3810&p=40371#p40371 Why often replays loose synchronisation?
In my opinion it is about 20% of replays. Is it possible to fix such a "broken" replay?
Statistics: Posted by Martin_PL — 02 May 2013, 14:44