Forged Alliance Forever Forged Alliance Forever Forums 2013-05-24T16:46:02+02:00 /feed.php?f=26&t=3679 2013-05-24T16:46:02+02:00 2013-05-24T16:46:02+02:00 /viewtopic.php?t=3679&p=43247#p43247 <![CDATA[Re: random crash, cant find why]]> adding specs

Statistics: Posted by ggstack — 24 May 2013, 16:46


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2013-05-24T16:45:34+02:00 2013-05-24T16:45:34+02:00 /viewtopic.php?t=3679&p=43246#p43246 <![CDATA[Re: random crash, cant find why]]> Statistics: Posted by ggstack — 24 May 2013, 16:45


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2013-04-30T18:42:56+02:00 2013-04-30T18:42:56+02:00 /viewtopic.php?t=3679&p=40220#p40220 <![CDATA[Re: random crash, cant find why]]> Statistics: Posted by ggstack — 30 Apr 2013, 18:42


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2013-04-30T18:11:59+02:00 2013-04-30T18:11:59+02:00 /viewtopic.php?t=3679&p=40219#p40219 <![CDATA[Re: random crash, cant find why]]>
That's sound more like a driver problem of some kind.

Statistics: Posted by Ze_PilOt — 30 Apr 2013, 18:11


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2013-04-30T18:08:53+02:00 2013-04-30T18:08:53+02:00 /viewtopic.php?t=3679&p=40218#p40218 <![CDATA[Re: random crash, cant find why]]> http://pastebin.com/a1J4gxmQ
I think pastebin will hate me soon for so many pastes ^^

Statistics: Posted by ggstack — 30 Apr 2013, 18:08


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2013-04-30T17:42:30+02:00 2013-04-30T17:42:30+02:00 /viewtopic.php?t=3679&p=40216#p40216 <![CDATA[Re: random crash, cant find why]]> Here is the replay:

Statistics: Posted by ggstack — 30 Apr 2013, 17:42


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2013-04-30T17:32:22+02:00 2013-04-30T17:32:22+02:00 /viewtopic.php?t=3679&p=40215#p40215 <![CDATA[Re: random crash, cant find why]]>
I'm not sure it's a issue easy to replicate : an error with a lab and/or aeon T2 suit would have been seen long time ago.

But it seems that you have it a lot, so maybe it is. Would be nice if there is a pattern in your crashes. In the meantimes I will look why that script return a nil. Would be nice to have the replay too.

Statistics: Posted by Ze_PilOt — 30 Apr 2013, 17:32


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2013-04-30T17:08:44+02:00 2013-04-30T17:08:44+02:00 /viewtopic.php?t=3679&p=40211#p40211 <![CDATA[Re: random crash, cant find why]]> I believe a lab may have fired. It died as I disconnected, so it well may have. Very hard to tell, but I assume it had.

Statistics: Posted by ggstack — 30 Apr 2013, 17:08


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2013-04-30T17:03:53+02:00 2013-04-30T17:03:53+02:00 /viewtopic.php?t=3679&p=40210#p40210 <![CDATA[Re: random crash, cant find why]]>
What upgrade was done ?

There was a cybran lab firing when it crashed ?

Statistics: Posted by Ze_PilOt — 30 Apr 2013, 17:03


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2013-04-30T17:00:41+02:00 2013-04-30T17:00:41+02:00 /viewtopic.php?t=3679&p=40209#p40209 <![CDATA[Re: random crash, cant find why]]> I looked through the replay. As a I crashed an Aeon player was upgrading his com to t2.

Can you explain the last error?

Statistics: Posted by ggstack — 30 Apr 2013, 17:00


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2013-04-30T16:53:20+02:00 2013-04-30T16:53:20+02:00 /viewtopic.php?t=3679&p=40208#p40208 <![CDATA[Re: random crash, cant find why]]>
There are finally some errors in these logs :)

One is relative to buildmode, when you load the game :
Code:
debug: Loading module '\000/lua/ui/game/tabs.lua\000'
warning: wrong lua state.
warning: stack traceback:
warning:         [C]: in function `SessionGetScenarioInfo'
warning:         ...orged alliance\gamedata\lua.scd\lua\ui\game\tabs.lua(20): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ... alliance\gamedata\lua.scd\lua\ui\game\buildmode.lua(14): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...liance\gamedata\lua.scd\lua\ui\game\construction.lua(26): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...r\gamedata\faforever.faf\lua\ui\game\commandmode.lua(10): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/tabs.lua'
warning: stack traceback:
warning:         [C]: in function `error'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ... alliance\gamedata\lua.scd\lua\ui\game\buildmode.lua(14): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...liance\gamedata\lua.scd\lua\ui\game\construction.lua(26): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...r\gamedata\faforever.faf\lua\ui\game\commandmode.lua(10): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/buildmode.lua'
warning: stack traceback:
warning:         [C]: in function `error'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...liance\gamedata\lua.scd\lua\ui\game\construction.lua(26): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...r\gamedata\faforever.faf\lua\ui\game\commandmode.lua(10): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/construction.lua'
warning: stack traceback:
warning:         [C]: in function `error'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...r\gamedata\faforever.faf\lua\ui\game\commandmode.lua(10): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: Error importing /lua/ui/game/commandmode.lua:
         Error importing '/lua/ui/game/commandmode.lua'
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: Error running '/lua/ui/game/commandmode.lua:GetCommandMode': attempt to index a nil value
         stack traceback:


I don't have this kind of error, this is weird.

The second is relative to the code computing the cost of an upgrade on the aeon ACU :

Code:
warning: Error running OnStartBuild script in Entity ual0001 at 1372dd08: ...amdata\faforever\gamedata\faforever.faf\lua\game.lua(77): attempt to perform arithmetic on local `time' (a nil value)
         stack traceback:
            ...amdata\faforever\gamedata\faforever.faf\lua\game.lua(77): in function `GetConstructEconomyModel'
            ...ta\faforever\gamedata\faforever.faf\lua\sim\unit.lua(1000): in function `UpdateConsumptionValues'
            ...ta\faforever\gamedata\faforever.faf\lua\sim\unit.lua(905): in function `SetActiveConsumptionActive'
            ...ta\faforever\gamedata\faforever.faf\lua\sim\unit.lua(2182): in function `OnStartBuild'
            ...edata\faforever.faf\units\ual0001\ual0001_script.lua(174): in function <...edata\faforever.faf\units\ual0001\ual0001_script.lua:173>


I can check that, but I would need what upgrade was done (not necessary by you).

Last error, and probably the cause of the crash :

Code:
warning: Error running lua command: ...ata\faforever\gamedata\faforever.faf\lua\simsync.lua(38): attempt to call a nil value
         stack traceback:
            ...ata\faforever\gamedata\faforever.faf\lua\simsync.lua(38): in function `ResetSyncTable'
            [string "ResetSyncTable()"](1): in main chunk
warning: Error running OnFire script in CScriptObject at 1cab7850: ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(542): attempt to call global `ChangeState' (a nil value)
         stack traceback:
            ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(542): in function <...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua:540>
warning: Error running OnFire script in CScriptObject at 1f13bc10: ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(542): attempt to call global `ChangeState' (a nil value)
         stack traceback:
            ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(542): in function <...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua:540>
warning: Error running OnFire script in CScriptObject at 1cacb310: ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(542): attempt to call global `ChangeState' (a nil value)
         stack traceback:
            ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(542): in function <...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua:540>
warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 1f101db0: ...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(58): attempt to call global `SecondsPerTick' (a nil value)
         stack traceback:
            ...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(58): in function <...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua:48>

Statistics: Posted by Ze_PilOt — 30 Apr 2013, 16:53


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2013-04-30T16:41:47+02:00 2013-04-30T16:41:47+02:00 /viewtopic.php?t=3679&p=40207#p40207 <![CDATA[Re: random crash, cant find why]]> On rush me more, no mods.
[Crash Log]
http://pastebin.com/mNw0xcNA

Statistics: Posted by ggstack — 30 Apr 2013, 16:41


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2013-04-30T13:59:23+02:00 2013-04-30T13:59:23+02:00 /viewtopic.php?t=3679&p=40195#p40195 <![CDATA[Re: random crash, cant find why]]> Statistics: Posted by sergent — 30 Apr 2013, 13:59


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2013-04-28T21:01:07+02:00 2013-04-28T21:01:07+02:00 /viewtopic.php?t=3679&p=40066#p40066 <![CDATA[Re: random crash, cant find why]]> Statistics: Posted by Vicarian — 28 Apr 2013, 21:01


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2013-04-28T17:54:15+02:00 2013-04-28T17:54:15+02:00 /viewtopic.php?t=3679&p=40047#p40047 <![CDATA[Re: random crash, cant find why]]> Statistics: Posted by ggstack — 28 Apr 2013, 17:54


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