Forged Alliance Forever Forged Alliance Forever Forums 2013-04-01T20:47:55+02:00 /feed.php?f=26&t=3503 2013-04-01T20:47:55+02:00 2013-04-01T20:47:55+02:00 /viewtopic.php?t=3503&p=36585#p36585 <![CDATA[Re: Map vault preview]]> (and I don't have any broken report).

Statistics: Posted by Ze_PilOt — 01 Apr 2013, 20:47


]]>
2013-04-01T20:36:31+02:00 2013-04-01T20:36:31+02:00 /viewtopic.php?t=3503&p=36584#p36584 <![CDATA[Re: Map vault preview]]>
The only thing not working is the in-game lobby preview but I can live with that.

Could you please delete the junk I uploaded to the vault? There are a lot of maps with broken textures and no preview thumbnails -- I reported them broken but they have been there for days now. Thanks.

Statistics: Posted by Combo — 01 Apr 2013, 20:36


]]>
2013-04-01T11:59:50+02:00 2013-04-01T11:59:50+02:00 /viewtopic.php?t=3503&p=36489#p36489 <![CDATA[Re: Map vault preview]]>
Combo wrote:
As requested, here is the map folder.

The file "combokothv1.dds" contains the custom texture for the map. The file "preview.dds" is auto-generated by hazard's map editor. The files "preview.jpg" and "comboskingofthehillv2.dds" I created myself in an attempt to provide the map vault with a preview image it could use.


Try creating comboskingofthehillv12\comboskingofthehillv12.large.png and comboskingofthehillv12\comboskingofthehillv12.small.png by yourself, these are the ones the lobby need to display in the vault & the interface.
If it doesn't work, put them as read-only so the lobby doesn't overwrite them.

For the size, you have the ones generated by the lobby in your zip file.

Statistics: Posted by Ze_PilOt — 01 Apr 2013, 11:59


]]>
2013-04-01T02:26:31+02:00 2013-04-01T02:26:31+02:00 /viewtopic.php?t=3503&p=36465#p36465 <![CDATA[Re: Map vault preview]]>
The file "combokothv1.dds" contains the custom texture for the map. The file "preview.dds" is auto-generated by hazard's map editor. The files "preview.jpg" and "comboskingofthehillv2.dds" I created myself in an attempt to provide the map vault with a preview image it could use.

Statistics: Posted by Combo — 01 Apr 2013, 02:26


]]>
2013-04-01T02:10:02+02:00 2013-04-01T02:10:02+02:00 /viewtopic.php?t=3503&p=36462#p36462 <![CDATA[Map vault preview]]> viewtopic.php?f=3&t=3466).

I can now upload maps with custom textures and everybody who downloads the map can see it as intended; however, the remaining problem is that they can not see the map's preview.

If the map uses a custom texture, the map vault apparently creates a blank preview image. Obviously it's hard to get people to join the game when they have no idea what the map looks like.

I think the relevant part of the code is here: https://bitbucket.org/thepilot/modular- ... ult#cl-332

So far as I can tell, it checks if a preview already exists with the file name "mapname.dds" and if so skips manually generating one. The problem is that when I provide a "mapname.dds" file it still won't use it.

Help? I don't want to upload maps to the vault which nobody can preview :(

PS - Please delete everything I ever uploaded to the map vault as of today (31 march 2013) because all these texture/preview problems means most of them are broken/incomplete. Thanks.

Statistics: Posted by Combo — 01 Apr 2013, 02:10


]]>